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Rocket League gets new monetization options as loot crates are removed

What you need to know

  • Rocket League is a game based around playing soccer with cars.
  • Rocket League was developed by Psyonix, which was recently acquired by Epic Games.
  • Epic Games and Psyonix are removing the loot crate system from Rocket League, with a direct-purchase system replacing it.
  • You can get Rocket League: Collector's Edition for $25 on Amazon (opens in new tab).

Psynonix, the developers of the popular Rocket League, announced today that the microtransaction systems will be changing radically. Right now, Rocket League uses what is essentially a loot box system, where players get random rewards. In their statement, Psyonix stated that it will be removing this crate system from the game later in the year, while it will be replaced with a system that explicitly allows players to purchase the items that they want.

Psyonix was acquired by Epic Games earlier this year and Psyonix explicitly compared the new incoming system to the one implemented in Fortnite: Save the World (the co-op, fort-building campaign that Fortnite actually started as). Rocket Pass Premium, DLC Cars, and Esports Shop items will all continue to be offered, and players won't be losing anything they currently have.

The exact timetable for how this will all roll out will be released later in the year, and we'll be sure to provide an update on this timetable (as well as the specifics of the system) when that information is made available.

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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

3 Comments
  • I love Rocket League and this is a really good move 👍
  • As much as this is a good thing, I can tell that this is preparation for the game's removal from Steam.
  • WIN! I don't play the game but this is a step in the right direction that every developer should follow. People want to spend money, but they also want to purchase what they want.