Last month, Rare shared plans for how it wanted to build on the core Sea of Thieves experience by frequently adding new content. Today, the first of our three summer updates called "The Hungering Deep" launched on Xbox One and Windows 10.
Not only does The Hungering Deep add permanent new content like a fearsome threat, items, and cosmetics, it also marks the first time Rare has run a time-limited campaign. The campaign will run for two weeks and offer players an unforgettable adventure. The goal is to give gamers a new way to play Sea of Thieves, new objectives to work towards, and new rewards to unlock.
You must follow the trail of riddles to piece together what happened to a bard named "Merry" Merrick. Those who can find him and figure out what happened to him can join the hunt for his Jaws-like nemesis. Along the way, you'll discover a drum, new flags, speaking trumpet, tattoos, and scars. To begin the journey, you have to meet a new character at the nearest tavern.
For those unfamiliar with the title, Sea of Thieves is an exploration-based pirate game which launched on March 20, 2018. Rare is known for many famous franchises including Banjo-Kazooie, Conker, and GoldenEye. However, in recent years, the team focused on developing Kinect games for Xbox One and Xbox 360. When Phil Spencer became Head of Xbox in 2014, he assigned Rare a new project. Sea of Thieves is a shift for the developer and a concept the team hasn't tackled before.
The game is currently available at retailers for $59.99 or as part of the monthly $9.99 Xbox Game Pass subscription. Sea of Thieves features Xbox One X enhancements and Xbox Play Anywhere support. Future content includes the "Cursed Sails" and "Forsaken Shores" expansions.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
I love the game and I understand what Rare is doing but I think it would have been better to release it as early access or for less money for an overall better reputation.
lmfao! ''reputation''. all I read is.. someone being cheap than making sense with ''reputation''
All I see from you here is the usual damage controlling for a company.
The game lacked content. They said they want to listen to feedback so they can add featured into the game. That's what early access is.
I've been talking about it but I didn't think it would come so early. People using game pass to damage control badly made or unfinished games...
Woo! I like the game, but it's also a nice direction it's taking. I think that more than big content, events are what will make this game really fun in the long run.
"it also marks the first time Rare has run a time-limited campaign. The campaign will run for two weeks and offer players an unforgettable adventure. " I love this game but I hate this so much. A time-limited campaign in a game that otherwise has no campaign makes no sense. The game is lacking in content and there solution is to spend two months adding content only to take it away two weeks later? Huh? So new players will never get to experience it but you already spent the resources making it? Just leave it in there permanently!
I see it as a (desperate) tentative to bring back at least for a small time some of the players that stopped playing the game a long time ago. Just like me...
Ironically, it is putting off active players instead. Time-limited campaigns are one of the worst things to happen to the video game industry and makes me want to stop playing the game entirely.
Is it out now?
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