Sonic the Hedgehog: Ep II to feature synchronous gaming between Xbox & Windows Phone
Back in 2010, we first reported that Microsoft was planning to bring the ability of "three screens and a cloud" to modern devices. That involved a demonstration of playing a game on the a Windows Phone 7 Series device, pausing it and then picking it up on the Xbox 360.
Users salivated over such a feature, yet here we are in 2012 and it still does not exist between the Xbox 360, Windows Phone nor the PC. However... Sonic the Hedgehog: Episode II, due later this Spring, is evidently going to be the first title to support such a feature.
The Official Xbox Magazine site (oxmonline.com) ran a story this evening featuring a "hands on" demo of the new Sonic game destined for Xbox 360, Playstation, iOS and Windows Phone (called erroneously "Windows Mobile 7", grrr...). At about the 4:20 mark, we can hear Ken Balough, Digital Grand Manager on Sonic Episode II, talk about this unprecedented new feature:
Call us crazy, but that sounds exactly like the feature first demonstrated two years ago that the world has been waiting for on their phones, perhaps the coup d'état between gaming and mobile that Microsoft desperately needs.
Could this Spring be the begriming of a whole new Xbox-Windows Phone interaction? We anxiously await. Check both videos after the break...
Source: OXMonline; Thanks, Cory P., for the tip!
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Daniel Rubino is the Editor-in-chief of Windows Central, head reviewer, podcast co-host, and analyst. He has been covering Microsoft since 2007 when this site was called WMExperts (and later Windows Phone Central). His interests include Windows, laptops, next-gen computing, and for some reason, watches. Before all this tech stuff, he worked on a Ph.D. in linguistics, watched people sleep (for medical purposes!), and ran the projectors at movie theaters because it was fun.
I think it would be clever from Microsoft to give the WP versions of games for free to those who buy the xbox version. I thing it would make a lot of xbox users buy a wp.
I really never got sonic, action happens so fast that you miss half the nice gfx and personally I find it unplayable on phones for those reasons coupled with the small screen size. Guess im just getting old :)
Development costs money. Publishing costs money. It wouldn't make sense to charge one price for both games if you didn't offer a console only and mobile device only option. You would inconvience too many people. Paying for where you want to play it make sense.
Last point. I'm glad we finally got to this point. Crackdown 2, Fable, Full House Poker all had some phone/console element to it. Frankly, I'm surprised that Full House Poker didn't take the biggest jump into cross-platform pool but if it's Sonic, then that sets a pretty good precident.