Xbox is Microsoft's gaming division. Launched in 2001 with the original Xbox console (presented by Bill Gates and The Rock, no less), the division has gone through multiple permutations on its journey to its current form. Originally envisioned as a device that could bring Windows to the living room, Xbox eventually competed more directly with PlayStation targeting core gamers.
Xbox had solid success in the United States and other English-speaking markets, buoyed by heavy hitters like Halo and Forza, alongside various heavy hitting third-party exclusive titles. Microsoft's Xbox is responsible for various gaming innovations that are now commonplace. Online live infrastructure, "games as a service" titles, subscription services, and cloud-first business models owe at least something to initiatives spearheaded by Microsoft (for better or worse).
In 2013, Microsoft's push to turn Xbox into a digital-first entertainment center saw widespread pushback from the gaming community. Despite predicting trends that are now commonplace, the way Microsoft positioned Xbox back then has seen it struggle to regain the relevance it once enjoyed as a brand in a universe of increased competition from other platforms, in addition to always-on forms of entertainment and smartphone-delivered social media algorithms.
As Xbox enters its 25th year, Microsoft is once again reinventing what Xbox is with its new approach, doubling down on Windows' openness, and returning to the original vision of Windows gaming in the living room. It'll be fun to see how it pans out.
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Latest about Xbox

Oh boy, Xbox's chief strategist is floating the idea of in-game ads
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Xbox Xbox's chief strategist is considering in-game ads that might help "keep our products affordable" and "fund outstanding work from our development teams."

Xbox reaffirms its commitment to console even as it plans to "get better" at PC, mobile
By Brendan Lowry published
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Xbox admits it is struggling to explain why players should choose its console
By Adam Hales published
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Xbox CSO says memory shortages will impact Project Helix, but Microsoft will adapt
By Brendan Lowry published
Xbox Microsoft's Xbox CSO Matthew Ball says it's doing everything it can to adapt to the impact of the RAM crisis as it develops the Project Helix console.

Xbox admits it’s over‑extended and signals a major studio strategy reset
By Adam Hales published
XBOX Xbox leadership admits the company became overextended and says major changes are needed to strengthen its biggest franchises.

Report: Xbox preparing major layoffs as part of its turnaround plan
By Adam Hales published
XBOX Xbox has acknowledged financial challenges, and a new report suggests major layoffs could be part of the company's turnaround plans.

Looking back at 2016’s “I love you, Xbox” — and how much (and little) has changed
By Richard Devine published
Flashback Looking back at the 2016 editorial that captured Xbox’s growing pains and predicted the decade ahead.

Xbox games chief Matt Booty hints Marvel's Blade could be shown later this year
By Brendan Lowry published
Xbox Xbox CCO Matt Booty says that there wasn't room for Marvel's Blade at the Xbox Games Showcase, but notes we could still see it later in 2026.
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