Spider-Man Unlimited coming to Windows Phone in September

Mobile gaming giant Gameloft has been quite successful with its mobile games based on Marvel film properties, including Captain America: The Winter Soldier, The Amazing Spider-Man 1 and 2, and Iron Man 3.  It also happens to have published Despicable Me: Minion Rush, one of the better 3D endless runners out there. So what happens when we combine both things?

Spider-Man Unlimited, it turns out. Gameloft has just announced that Spider-Man Unlimited will be coming to iOS, Android, and Windows Phone this September. Based on the Spider-Man comics universe instead of films (and named after an older cartoon series), the new game looks both action-packed and filled with costumes and villains from Spider-Man lore. Check out the announcement trailer, high resolution screenshots, and our analysis after the break!

Endless slinger?

The first question you have to ask about a Spider-Man endless runner: doesn’t Spidey do more web slinging than running? Sure he does, and he’ll be doing plenty of both in Spider-Man Unlimited. So far we’ve seen Spidey running across New York city rooftops, battling jetpack-equipped foes, and collecting yellow vials that probably serve as the game’s soft currency (i.e. coins). It’s too early to say what the vials contain, but probably not Mountain Dew.

Spider-Man Unlimited Green Goblin

Spider-Man will also sling through the city and iconic locations such as the Daily Bugle building. Some of the web slinging in the trailer appears to be cinematic in nature, probably along the lines of the jumping tricks that break up level segments in Sega’s Sonic Dash. But at other times, players definitely control the webhead as he moves through the air from a behind-the-back perspective. Spider-Man will have to dodge lasers and other obstacles during these segments as he chases after foes like the Green Goblin.

Unlimited definitely has a combat mechanic. Our hero will have to punch a variety of goons who work for the game’s mysterious primary foe. And he’ll do battle with several famous supervillains, including the Green Goblin, The Vulture, and (ugh) Electro. The superheroic combat and boss battles should help Spider-Man Unlimited appeal to core gamers and comic fans.

Spidey suits and villains galore

Spider-Man Unlimited screens gameplay

Another exciting aspect of Unlimited is that it won’t be based on a film like most of Gameloft’s recent Marvel and DC-licensed games. Not that Amazing Spider-Man 2 was restricted to using elements from the film of the same name (Venom appears in the game for instance), but the new game really embraces Spidey’s comic book origins.

The plot involves a dimensional rift opened by the malevolent Sinister Six. Instead of simply equipping different Spidey suits from throughout the character’s history, these different versions of Spider-man actually meet up with each other. We see traditional Spider-Man shaking hands with stealth suit Spider-Man, with several more Spider-Men showing up to help out with the fight. I caught the Iron Spider, Cosmic Spider-Man, Bag Man, and Ben Reilly. Do you guys recognize the rest of the team? In total, Gameloft promises 23 Spider-men for fans to collect and upgrade – the most any game has ever offered!

Team Spider-Man will have three “narrative-driven issues” to play through, so perhaps Unlimited really will have more story than the average endless running game. Although Gameloft hasn’t revealed the full Sinister Six roster just yet, we do know that multiple versions of each villain will enter the fray. Green Goblin shows up in his traditional comic costume (which looks better than designs used in either of the movie series), and The Vulture in his newer red and black outfit. But the trailer teases color variants for both criminals as well.

Spider-Man Unlimited is due out in early September 2014 for iPhone, iPad, Android, and Windows Phone. The Windows Phone versions of Gameloft titles have been arriving about a month after other platforms, so we’ll see how that goes. Mobile Nations will have more Spider-Man Unlimited coverage during E3 next week!

Paul Acevedo

Paul Acevedo is the Games Editor at Windows Central. A lifelong gamer, he has written about videogames for over 15 years and reviewed over 350 games for our site. Follow him on Twitter @PaulRAcevedo. Don’t hate. Appreciate!

  • God...why
  • I'm excited to play it!
  • I mean all the spider man stuff lately. The movie, a bunch of games, now another phone game. I'm sorry but without a controller spider man is really just a beat-em-up with boring platforming sequences. You can't really bring out the level of engagement without a controller in that type of game. But if they release a trial for it, I plan to give it a fair shake.
  • This looks good and can be optimized for touch but since you nor I have played it I'll hold off on my review I advise you do the same.
  • It's an endless runner. Either you like them or you don't. The genre is wildly popular on mobile, at any rate.
  • will it be freely available for 512 users?
  • Like most Gameloft titles, it will become available on 512 MB devices some time after the initial release.
  • I hope to available in Xbox 360
  • Shattered Dimensions for the Xbox console is way better.
  • And it's a $50 retail game, not something designed for mobile phones. Not that any of us has played this, so it's silly to make comparisons like that.
  • Is it possible to connect wireless Xbox controller to lumias? Is it just a coding issue?
  • Microsoft would have to support it in the OS, and they don't. MOGA Controllers are compatible with WP but most games don't support them (a few Gameloft titles do though).
  • Shattered Dimensions sucked.
  • Haha, I'll bite on this one. I used to pick up every Spiderman games as they came out, and Shattered Dimensions was great imo.
  • Paul seems to know his Spider-Men....:)
  • There was a Spider-Man Unlimited comic book in the early 90s, predated the TV show ;)
  • Btw the Spiderman unlimited tv show Sucked sooo much
  • True, I was just in a bit of a hurry or I'd have caught that.
  • Will it work on 512 Mb ram
  • Don't count on it.
  • I hope they bring it to Windows as well. I'd like to play this on my Surface 2.
  • I really want a lot of gameloft games to come out on windows 8. NOVA, modern combat and even order and chaos would be awesome. It would be much better to play that than to take the limited amount of space I have on my dell venue pro 8 from installing lets say...WOW.
  • I found gameloft games to be a bit sketchy, at least with the controls and the microtransactions.
  • I'm excited for this. I like the comic book realms of any character better than the actual blockbusters. I'm likely to forget about it until it comes out though...
  • It only looks good. But how its gonna play. Spiderman games can be clunky.
  • Exactly. +1.
  • It will probably feel similar to Minion Rush, though of course with some new mechanics like combat and web slinging.
  • It looks mighty awesome.
  • not xbox live?????? ;?
  • #SaveXboxWP.
  • Meh.Tired of runners now.This looks like a mixture of Danger Dash and Minion Rush though.I would have tried if it was something different.But I guess I'll have to try it anyways,can't ignore any games which you report/review ;)
  • Please make it a universal app
  • No support for low ram, again >:(
  • you want premium experience? pay premium price. stop bitching.
  • What about lumia 525 users .we dont have asphalt 8 , amazing spider man 2 .its embarrassing they sell 525 with asphalt 8 poster and the game itself is not in store.
  • Asphalt 8 & amazing Spiderman 2 is available for Lumia525
  • Graphics are not as good as TASM 1&2. And gameplay is not so interesting
  • No its not.you check now.
  • When i resdirect from website it shows asphalt 8 not in store and in Spiderman that this game not supported on ur devise.
  • The developers must game for 512mb ram as well cause most of windows phone users have 512mb ram phones only! Its a true story