In a recent interview between Press Start and Motive's studio producer David Robillard, more details about the story and its length were revealed. Motive Studios wanted to tell the story from an Imperial perspective because it hasn't been done on a personal level like this before. In order to offer a concise and captivating experience, they decided that a five-hour to seven-hour game was the right way forward. Robillard stated the following.
During the campaign you rise as a new Star Wars hero named Iden Verso. She's an elite Imperial special forces soldier who goes on a journey of discovery in an emotional and gripping single-player story spanning thirty years. While gamers prefer lengthy campaigns, they do have a tendency to fall flat towards the end. Here's hoping it feels like a substantial experience because many "AAA" games in the past with such short campaigns haven't.
Halo 5 suffered from a similar problem because the campaign could be completed in a night. 343 Industries touted it as a lengthy experience but it was definitely not that if you played on Normal. The length also made the game feel short and incomplete. Hopefully these problems won't be part of Star Wars: Battlefront 2 even though the campaign is rather small. Motive Studios has yet to address this but gamers will find out soon enough because the game's November launch is fast approaching.
In Star Wars: Battlefront 2, you embark on an endless action experience in the acclaimed universe. Rush through waves of enemies on Starkiller Base with the power of a lightsaber in your hands. Storm through the jungle canopy of a hidden Rebel base with your fellow troopers dispensing firepower from an AT-ST. Line up your X-wing squadron for an attack on a titanic First Order Star Destroyer. The multiplayer offers countless possibilities to make it your own no matter which mode you prefer.
Iconic characters like Darth Maul, Han Solo and Kylo Ren make an appearance in this game and there are plenty of other surprises. Star Wars: Battlefront 2 launches on November 17, 2017 on Xbox One, Windows PC and PlayStation 4. Be sure to check out the game if you're interested at retailers. Remember, the title is getting enhanced for Xbox One X!
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
"Motive Studios wanted to tell the story from an Imperial Perspective because it hasn't been done before."
TIE Fighter? SWBF2 on PS2?
Here's hoping EA doesn't mess this up like the last one!
"5-7 hours"... wow the only reason I was considering SW: BF 2 was the campaign...pre-order cancelled.
Seriously what happened to 20 to 30 hour campaigns with a fulfilling ending. People a.d.d. makes it hard to finish campaigns over 10 hours I'm sure.
What FPS games have been 20+ hours recently, and by recently, I mean within 10 years? It seems like usually they are 8-12 levels and take 15 hours or less. I know part of this is caused by multiplayer, but shooters never have had the depth or other game genres have, especially getting into RPG types.
5-7 hours...ok, so I'll buy the game when the "Ultimate Edition" falls so much in price that it costs 20€. Just like on SW:BF1. 'cause that's all the game's worth. F*ck multiplayer.
^^ What he said.
So, pretty much the same as all big name FPS titles, that's not surprising at all. I'd be shocked if it was longer.
This kind of games cost a lot and the campaign are a joke. What happened to the games where you used to play for hours and hours?
Waiting until it appears in EA pass
And if the achievements aren't multiplayer grind related.
Gonna be a good weekend Redbox rental!
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