Recently, Funcom hosted a livestream featuring new additions to Conan Exiles. Lead designer Oscar Lopez Lacalle and community manager Jens Erik Vaaler run down how the studio is changing and updating ranged combat, adding new weapon and armor tiers, new creature animations, and a new farming system.
The combat seems to be much smoother than before. If you play the game currently, using a bow is cumbersome and taking out enemies with a sword is even worse. The improvements to ranged combat appear to be the most significant improvement because many gamers will notice them the most. Hopefully the developer will continue to upgrade other mechanics as we approach launch day.
Conan Exiles will leave early access and launch in both digital and retail stores on May 8, 2018. The game is an open world survival game set in the brutal lands of Conan the Barbarian. The title is currently available on PC early access and Xbox Game Preview where it's still in a somewhat rough state. Conan Exiles will also launch on PlayStation 4 on May 8.
Funcom also revealed the final price for the game across all platforms. The PC version will cost $39.99 while the Xbox One and PlayStation 4 versions will be available for $49.99. There will also be a Collector's Edition which includes a wealth of exclusive physical and digital items.
Keep an eye on WindowsCentral.com/Gaming for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!
Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
For farming, since some take a while... It should continue to mix even after turning off your console, if you've been playing for some time and decide to wanna take a break.
Conan the Agrarian?
Get the best of Windows Central in in your inbox, every day!
Thank you for signing up to Windows Central. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.