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Valve's Robot Repair Center for HTC Vive puts you inside Portal's Aperture Labs

While you patiently await the arrival of your HTC Vive virtual reality headset, you can get a new look at what the gaming experience will be like. Polygon has posted a walkthrough of Aperture Labs Robot Repair Center, a VR game set in Valve's Portal universe that puts you inside Aperture Labs so you can perform, you guessed it, repairs on robots.

Unsurprisingly, it seems Valve has a hidden joke or two in the game. Keep an eye on the phone early in the walkthrough.

Robot Repair Center isn't the only game set in Aperture Science bound for the HTC Vive. Valve will also be showing off demos set at Aperture Labs at GDC 2016.

If you haven't already, you can pre-order the Vive directly from HTC for $799.

See at HTCVive.com (opens in new tab)

12 Comments
  • Why doesn't Microsoft form a partnership with HTC (specifically for the Vive)? Since its probably the best VR headset available on the market it would be a good strategy to form this alliance with HTC in addition to Oculus, having that way a huge influence on the market (if they integrated their services with those products). It would also be excellent for them since these will be the most loyal customers and those who will pay more (ultimately that's the end goal, to make money).
  • HTC is just the hardware partner. Valve is behind it with SteamVR. So it's there a partnership would need to be.
  • As long as VR's going look like this thick it won't be attractive to consumers, i bet when Apple announces their VR they are going laugh at stage on how thick these VR's are compared to theirs . Posted via the Windows Central App for Android
  • It depends on the technology. If apple wants to go the small route they'll opt for Retina display instead of the current crop of flat panel displays. They'll have to buy one or two companies and it probably won't happen for a few more years yet as they only just started to realise the potential of VR
  • Currently they have to be this thick, because you need space for light to reach your eyes, and for the lenses to be able to bend it. Try putting your phone directly against your eyes. It's bright, and you can't see anything, and it hurts. This is compensated with by lens, that help to bend the light, so that you can actually see things clearly.
    As display resolution explodes in the next few years, the lens will hopefully be able to get smaller, because you can sacrifice a bit of resolution ability for space, merging some pixels.
    Also, why would apple be the one to make it thin and attractive. There are other companies who are just as good at designing. If anything, I actually expect HTC or Microsoft to be the ones to do it. Posted via the Windows Central App for Android
  • In that case Google glass is what you need. That's pretty much the best you can get in that form factor.
  • Google Glass is not a VR headset. It's an AR device. Posted from Windows Central for Windows 10
  • It looks like you're wearing a brick on your head
  • Ya but it is a big, expensive, and beautiful brick!
  • This is the same as the VR test app that's in Steam, right?
  • Damn, son. $800 for the Vive??  I think I've settled on Playstation VR as my first-gen VR platform. Should be about half the price of this, and the PS Move controllers (which I already have) would lend themselves perfectly to the sort of interaction we saw in this video.
  • When I was looking at buying this, I would have to completely rebuild my PC (lol... the case is still good) and that with the Vive would be in the ballpark of $1900...