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Xbox Game Studios' Compulsion Games hires AAA talent

We Happy Few
We Happy Few (Image credit: Xbox Game Studios)

What you need to know

  • Compulsion Games is probably the Xbox Game Studio with the most to prove.
  • The team appears to be hiring AAA talent to bolster its capabilities.
  • It's unclear if this is a one-off hiring or part of a larger trend.

Many months ago, Microsoft announced that it was acquiring a number of studios like Compulsion Games and Obsidian Entertainment. While teams like Obsidian Entertainment have a proven track record, Compulsion Games is still relatively new. We Happy Few is an interesting experience, but it wasn't as well-received as the team had hoped. It's fair to say that the studio has a lot to prove.

According to a recent LinkedIn profile change spotted by a number of Twitter users, Compulsion Games is hiring experienced AAA developers in order to bolster itself. It seems like the studio wants to create bigger games of higher quality. Hopefully, there will be a lot more AAA developers moving to Compulsion Games in the near future.

Since We Happy Few, it's unclear what the team is working on at the moment. We'll keep you posted as soon as we know more. What do you want the team to tackle next? Let us know.

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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

1 Comment
  • I've played both Contrast and We Happy Few. Contrast was OK, good ideas, writing and some interesting puzzles but lacking in game play and complexity making it a 5/10 experience for me. We Happy Few really has the same problems and high notes the difference being that it's scope is much larger, the world more fully formed and the writing more expansive and humorous. A 6/10 game for me. So what I want to see out of a new game is a higher quality overall especially technically. Better user interface, more focused game play and a tighter structure. I think they have the writing and creative chops but they need the technical know how and people who can bring their good ideas to reality in a tighter package. Hopefully with more people and knowledge they will be able to do that and Compulsion can break into the 8 and above market. I think they can do it especially with MS backing but they do need to prove this to us in their next game.