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AMD shows how FidelityFX Super Resolution beats out NVIDIA's DLSS

ASUS TUF Gaming RX 6800
ASUS TUF Gaming RX 6800 (Image credit: Windows Central)

What you need to know

  • AMD shared more details about its FidelityFX Super Resolution at Computex 2021.
  • FidelityFX Super Resolution is an image upscaling technology similar to NVIDIA's DLSS.
  • The technology brings up to a 2.5 times increase in performance mode for supported titles.
  • FidelityFX is expected to launch June 22, 2021.

AMD shared details about FidelityFX Super Resolution (FSR) at Computex 2021. The technology boosts frame rates and resolution of gameplay without requiring people to upgrade their hardware. In many ways, it is AMD's response to NVIDIA's DLSS, though there are some key differences, which you can read in our guide on AMD FidelityFX Super Resolution vs. NVIDIA DLSS

FSR is an image upscaling technology. Depending on the game, it can provide more than three times the performance of native resolution that's set to Performance. FSR features four presets; Ultra Quality, Quality, Balanced, and Performance. Right now, 10 game studios and engines support FSR, but AMD says that more will support it in the future.

Source: AMD (Image credit: Source: AMD)

The technology is best shown off in video. AMD showcased FSR on several titles during Computex 2021.

The biggest difference between FSR and DLSS is how many GPUs support the respective technologies. Unlike NVIDIA's DLSS, which requires an RTX GPU, AMD's FSR works with a wide range of graphics cards. FSR supports all AMD GPUs from the RX 500 Series up to the Radeon RX 6000 series GPUs. It also supports Vega graphics and all Ryzen processors with Radeon graphics.

Source: AMD (Image credit: Source: AMD)

FSR even works with some NVIDIA GeForce cards, including Pascal-based GTX 10-series hardware. In AMD's testing, the NVIDIA GeForce GTX 1060 saw a 41% improvement while running the 1440p Epic preset for Godfall.

With all of those GPUs supported, FSR works with every one of the best graphics cards.

FSR will launch on June 22, 2021, so gamers only have to wait a few more weeks to take advantage of the technology. We will be sure to test how well FSR actually works, and whether or not it's a true competitor to NVIDIA's DLSS.

AMD also announced a new lineup of mobile graphics, the Radeon RX 6000M Series at Computex 2021. Make sure to check out our coverage of the new graphics to catch up on everything AMD announced.

Sean Endicott
News Writer and apps editor

Sean Endicott brings nearly a decade of experience covering Microsoft and Windows news to Windows Central. He joined our team in 2017 as an app reviewer and now heads up our day-to-day news coverage. If you have a news tip or an app to review, hit him up at sean.endicott@futurenet.com (opens in new tab).

5 Comments
  • This is huge news. Glad it's coming this month. When these updates roll out in a system update for Xbox, that's when it will finally become a true next-gen system. Before this, the Series X was little more than a One X with a faster SSD drive. This update is what makes ray tracing possible (at least at usable framerates), which is the big differentiator for next-gen graphics.
  • +1
    Even being late, AMD makes open implementations that can overcome nVidia's, like freesync did.
  • Yeah, I wonder how it will really fare compared to DLSS in the real world (AMD is usually pretty fair in their on-stage claims, so probably good). And if FSR works on nVidia cards, does it stack with DLSS, meaning that nVidia just got another speed boost (great for GTX and RTX card users, but not so good for AMD Radeon sales), or would developers need to choose to use DLSS or FSR? I've not seen any reporting on those points yet.
  • Does anyone else remember when PC gamers would constantly give console gamers crap because consoles would use things like checkerboard res and upscaling to give the effect of higher resolutions?
  • I still give them crap checker boarding looks blurry and muddies textures. DLSS in some games looks better than the native resolution, while in others not so much. Either way it always looks better than checkerboarding since it is a super sampling method using deep learning for specific games. Instead of using an interlacing method to cut the resolution in half with checkerboarding. It will be interesting to see how AMD's FSR looks by contrast since it is much needed for their cards, because raytracing performance is below that of the 2080ti in their 6000 series.