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Developer details upcoming PlayerUnknown's Battlegrounds (PUBG) optimizations

Recently, Microsoft revealed that PlayerUnknown's Battlegrounds (PUBG) on Xbox One would get the long-awaited "Miramar" map in May. While the main focus is on making sure the map is a treat to play on consoles, there are other improvements coming soon. Today, Bluehole Inc. revealed some of the optimizations the team is working on.

  • The Miramar test server update will include new vehicles and weapons, alongside several crucial gameplay optimizations.
  • The art asset streaming process has been optimized. This will improve muddy textures and mitigate interior pop-in issues.
  • The character movement system caused some problems, and has now been optimized. Performance and stability will be better even when many players gather in one location.
  • Expect to also see new and improved designs for out-of-game menus and screens. The update is necessary to prepare for when event matches and custom matches are introduced later on.
  • Improving crashes is the developer's highest priority. Stability is the most basic element that determines gameplay quality and it should be better with every patch.
  • The developer is working hard to staff up its development resources so that it can invest more in the game and the community.

Even after all these months, PUBG's frame rate on Xbox One is the real issue. Hopefully these changes will improve that, especially for Xbox One X players.

PUBG is a last-man-standing shooter being developed with the help of community feedback. Starting with absolutely nothing, players must fight to locate weapons and supplies in a battle to be the only one alive. PUBG is a surprisingly realistic and high-tension title set on a massive island. Be sure to check out the game if you like competitive multiplayer experiences.

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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

7 Comments
  • To be fair, frame rate and performance is a problem for PC too. But of course, Xbox has leas power (the non X version). The devs should get their act together.
  • I haven't had performance issues for a little while now on PC. The game feels pretty good now even at 1440p high with an older high end GPU. Stays around 60fps on high. It used to be a mess. Constant crashing, inconsistent frame rates, buggy game play, etc. Now it is solid.
  • I've played it on PC and it ran really well on my Razer Blade Pro laptop. I think they fixed the PC performance for the most part. There was some stuttering towards the end of matches.
  • Yeah....let's worry about frame rate, floating sluggish feeling controls, and awful (some of the worst on a console ever) aiming before we work on anything else. Those three things are absolutely killing this game.
  • I just want them to update the console version so that you can quickly close the door after walking in a building and to be able to spam the X button to pick up stuff like on PC. Those two aspects are terrible about this game on console.
  • Also, if the game could only look as good as in those promotional screenshots...It's weird that we're back to the age of fake screenshots.
  • Framerate issues, rubberbanding, awful aim control should be the priority.