What you need to know
- Bloodstained: Ritual of the Night is a Castlevania-like gothic horror game.
- The title was delayed for many months.
- The game is finally available and features a graphical overhaul.
- It's available for $40 on Amazon (opens in new tab) and other retailers.
Bloodstained: Ritual of the Night is a gothic horror game set in the ninth century. Unlike traditional side-scrolling adventures, the title features role-playing mechanics and takes a lot of inspirations from Castlevania. The story revolves around a mysterious paranormal force summoning a demon-infested castle.
The game places you in the shoes of Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. However, it's more than just about your immediate needs. She has to save humanity, and herself, by fighting through the castle and defeating the summoner Gebel. Even though the traversal and combat seem trivial due to its flat presentation, you have to collect, craft, and unlock a number of weapons to succeed.
After months of delays, Bloodstained is finally available on Xbox One at other platforms. The game costs $40 and features a number of enhancements. For example, it renders at 4K resolution on Xbox One X and appears to be running at 60 frames per second.
Are you interested in Bloodstained? Did you back the game on Kickstarter all those years ago? Let us know.
Enter a demon-infested castle
Bloodstained: Ritual of the Night is an upcoming gothic horror game set in the ninth century. Unlike traditional side-scrolling adventures, the game features role-playing mechanics and takes a lot of inspirations from Castlevania. Bloodstained has been in development for a while, and recently, a lot of gamers criticized the experience for its rough visuals. Now, the team has completely overhauled the graphics.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
I got my Kickstarter backer copy yesterday and got to play an hour of it last night. So far, it's a beautiful game which successfully evokes Castlevania--complete with the gothic music, crazy demon bosses, secret walls, and cheesy dialog you would expect from one--without actually being labeled as a Castlevania. It was instantly familiar and has some potentially cool systems revolving around alchemy upgrades that I briefly unlocked, but I'm worried that I've already unlocked about 10% of the map so soon. Hopefully there are surprises in store like the upside-down version of the map from Symphony of the Night and lots of secret areas/weapons/companions to hunt down. My only major complaint so far is how stiff the controls feel. I was expecting fluid movement like Alucard had in SotN, but something feels off about the way the Miriam moves, and I always expect her to jump just a tad further/higher than she does.
Looks fine and I'd play it, but it doesn't seem to merit a quasi-AAA game price for what I've seen.
Yeah, I can't justify paying 70 bucks for this game, I was expecting around 50.
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