Interviews | Windows Central


Sea of Thieves mega preview: Stabbing sharks, finding gold, and the future of the game

At E3 2017, we went hands-on with Sea of Thieves' latest build, and we talked extensively with the game's developer, Rare, about its creation and long-term future.

Xbox marketing chief Mike Nichols talks Xbox One X price, games, and more

We caught up with the Microsoft's Chief Marketing Officer for Xbox Mike Nichols to discuss Xbox One X's controversial price, the first-party game lineup, and much more.

Rivals of Aether's Dan Fornace talks ID@Xbox, Game Preview, and indie development

Rivals of Aether's Dan Fornace recently joined us to talk ID@Xbox, game development, and of course, Rivals.

Undead Labs Founder Jeff Strain on how State of Decay 2 builds on the original

Find out how Undead Labs is planning to "Kill," "Double Down," and "Innovate" on State of Decay 2, on its way to Xbox One and Windows 10.

Composer Michael A. Levine reveals the secrets of Resident Evil 7's haunting theme song

Resident Evil 7 is one of the scariest games around. The theme song 'Go Tell Aunt Rhody' plays a part in establishing that creepy mood. Find out how composer Michael A. Levine created Resident Evil 7's haunting theme song in this in-depth interview.

Microsoft's Chris Charla talks Xbox Live Creators Program, UWP gaming and more

We sat down with ID@Xbox Director Chris Charla to discuss the Xbox Live Creators Program and what it means for gamers and developers.

Halo Wars 2 composers share the inside story of the game's spectacular soundtrack

We recently caught up with composers Brian Lee White, Brian Trifon and Gordy Haab to discuss how they created Halo Wars 2's incredible soundtrack.

Halo Wars 2's Blitz mode preview: interview, impressions and more

Creative Assembly and 343i have joined forces to create Halo Wars 2, which is the second instalment of Halo's strategic sister franchise. Today the studios unveiled Blitz mode, which will attempt to entice non-RTS players to give the classic genre a second look. Here's everything we learned.

Discussing Halo Wars 2's place in the universe with 343i and Creative Assembly

Join us for an extensive interview with 343i's Dan Ayoub and Creative Assembly's David Nicholson to discuss all things Halo Wars 2!

Xbox Platform chief Mike Ybarra on UWP, Windows 10, Scorpio and more

We recently caught up with Xbox Platform head Mike Ybarra to discuss Windows 10, UWP on Xbox, Project Scorpio and much more!

Interview with the Vampyr… Xbox One art director

The inner workings of the action RPG game, Vampyr, coming in 2017. We talked with Gregory Szucs, Art Director at DontNod about the lead character, his special powers and 1918 London.

Interview: In detail with Gears of War 4's Horde Mode 3.0 designer

Gears of War 4 Horde Mode: fully revealed. Join us for an interview with The Coalition's lead multiplayer designer, Ryan Cleven, as we discuss its new class-based infrastructure, the all-new fabricator, dynamic fortifications and MUCH more.

How MonoGame is bringing more indie developers to Xbox One

During GDC this year, Microsoft announced that important game development tool MonoGame would support Xbox One. We spoke to Tom Spilman of Sickhead games, stewards of MonoGame and creators of classic Windows game ARMED, to learn about MonoGame's Xbox One progress, UWP development, and much more.

Interview: Xbox One S, Beam, franchises and more with Aaron Greenberg

At Gamescom 2016 last week we caught up with Xbox marketing chief Aaron Greenberg to discuss the Xbox One S,, Microsoft Studios franchises and much more!

Joseph Staten approves of 343i's treatment of Halo, says ReCore must earn any potential sequel

Joseph Staten of Microsoft Studios joined us to discuss ReCore at Gamescom earlier this week. During our chat, he praised 343 Industries' take on Halo, and discussed ReCore's potential to become a core Xbox franchise.

The greatest Quake player ever on eSports, Overwatch, and games with nuance

At this year's QuakeConX, Dennis "Thresh" Fong became the second person inducted into the Esports Hall of Fame — here he is in his own words on his eSports career, the games he plays now, and more!

Truecaller aims to be the most important app on your phone

Launched in 2009, Truecaller offers an integrated caller ID service which automatically searches for contact details when a user receives a call. The phone number database is created by crowdsourcing contact details from users’ address books.

Platinum Games tells us about Scalebound's huge world, gigantic monsters and story-driven co-op

At E3 2016, we caught up with Platinum Games' Hideki Kamiya and Jean Pierre Kellams to discuss Scalebound, an upcoming action RPG from the developers of Bayonetta and Metal Gear Rising. Scalebound launches in 2017 for Xbox One and Windows 10 with cross-purchasing.

We survived a first taste of Gears of War 4's campaign and interviewed the developer

Gears of War 4 is set to be one of the year's biggest Xbox exclusive games. At E3 2016 in Los Angeles, we were lucky enough to play a single-player campaign mission and grill the developers about the first brand-new Gears game of this generation. Read on for full impressions and video interview!

Project Scorpio, Xbox One S, and more with Xbox Services GM Dave McCarthy

E3 2016 is here, and Microsoft fired off some heavy salvos in the ever-evolving console war. Will Project Scorpio have exclusives not available on Xbox One? Will the Xbox One S come in black? We answer those questions and more with Xbox Product Services General Manager Dave McCarthy, discussing the Xbox One S, Project Scorpio and the concept of playing without boundaries.