We had the chance to talk with Neon Giant co-founder Arcade Berg on how the team used Unreal Engine 4 in building The Ascent, the challenge of working across multiple platforms and what the developers are looking forward to next.
It's been a wild ride for virtually every company that's had to traverse the choppy waters of 2020 and 2021. However, Acer's been riding the waves with verve and has a clear vision for how it's going to handle its future.
We were lucky enough to be able to ask some questions about Scarlet Nexus from the people hard at work on the game. Bandai Namco Studios' Producer Keita Iizuka and Game Director Kenji Anabuki join us for an interview all about the world of Scarlet Nexus.
Scavengers is an upcoming free-to-play multiplayer survival game that blends PvE and PvP together for a chaotic, yet strategic experience. We caught up with developers Josh Holmes and Mary Olson to chat about the game's design, inspirations, and more.
Minecraft Dungeons is an incredible dungeon crawler from Mojang and Double Eleven. The game is available practically everywhere, and now includes touch support on phones, making it a pioneer in the cloud gaming space for Microsoft. We caught up with Executive Producer David Nisshagen to discover the benefits and barriers to this exciting new opportunity for devs in the Xbox ecosystem.
Windows Central spoke with Four Quarters designer, writer, and composer Aleksandr Goreslavets on the making of Loop Hero, where the idea came from, and how the small, Russian studio is taking the surprise success.
For the last few years, Apple has had a lock on making haptic-based touchpads. But that's now changing thanks to a company called Sensel, whose new touchpad is in the exciting Lenovo ThinkPad X1 Titanium Yog. Here's why it's a big deal and why a haptic touchpad is better than capacitive.
Azure PlayFab is bringing about a wave of access to tools that were previously available only at a premium level, siloed into closed platforms. Microsoft is helping democratize access to game development ops and services, and we caught up with the PlayFab team to learn more.
To prepare for Rare's maiden voyage into seasonal content updates, we sat down with Executive Producer Joe Neate and Creative Director Mike Chapman to discuss all the big things coming with Season One and what the future of this pirate sandbox game holds.
Windows Central sat down wothj World of Warcraft game director Ion Hazzikostas ahead of the launch of the Shadowlands expansion. He provided some new information on how flying and the roguelike dungeon Torghast will work and discussed what the team's been doing since delaying the game's release date.
Build the Vote was a recent initiative in Minecraft to educate young and future voters about the voting process, and encourage them to actively participate in their community. We two people behind the initiative to talk about how it came about and what the results were.
Looking for some inside information on the upcoming psychological horror game The Medium? Well, here's everything you need to know about the gameplay mechanics, haunting storytelling, and performance on Xbox Series X/S, straight from the team responsible.
Grounded from Obsidian Entertainment is one of Xbox Game Studios' biggest new IPs in recent years, and in November, it's about to get a large aquatic update. Here's our interview with Game Director Adam Brenneke, ahead of Grounded's Pond Update.
Far Cry 3 holds a special place in the hearts of many gamers, and Zero Latency is hoping that its partnership with Ubisoft has created something special to remember. We chat with Zero Latency CEO, Tim Ruse, about Far Cry VR and the future of VR arcades.