Interviews
Latest about Interviews

Acer isn't focused on toppling giants — it's running with the people
By Robert Carnevale published
The name of the game is agility.

How Microsoft's 343 Industries turned its doomed Halo game into a greatest hit
By Matt Brown last updated
How Halo: The Master Chief Collection overcame a rough launch, emerging a stand-out achievement on Xbox and PC, with its recent comeback making history for Microsoft's creative arm.

Scarlet Nexus (Xbox, PC) interview: Talking brainpunk, anime, and cosplay with industry vets Keita Iizuka and Kenji Anabuki
By Zackery Cuevas last updated
We got a chance to ask Bandai Namco Studios Producer Keita Iizuka and Game Director Kenji Anabuki some questions about their latest futuristic project, Scarlet Nexus.

Scavengers interview: Midwinter devs talk getting inspired by Halo, blending genres
By Brendan Lowry published
We recently chatted with Midwinter Entertainment leads Josh Holmes and Mary Olson about Scavengers' world design, mechanics, inspirations, and other topics.

Discussing Minecraft Dungeons' Xbox cloud streaming success with David Nisshagen
By Jez Corden last updated
Recently, we caught up with David Nisshagen, executive producer at Mojang, to learn all about a major new tool for Xbox devs.

Age of Empires 4 developer interview: Celebrating history and creating the true successor to Age of Empires 2
By Cale Hunt published
We now have a whole lot more information about Age of Empires 4, and we sat down with three developers to further discuss some of the details about the next big RTS game.

Death's Door interview: This Zelda-like is a big indie win for Xbox and PC
By Miles Dompier published
Death's Door is an incredible looking Zelda-like coming to Xbox and PC this year. Here's everything you need to know about the release date, gameplay, and more straight from the developers.

Loop Hero interview: Four Quarters designer on how the game really started from nothing
By Carli Velocci published
"It's not our goal to try to sell as many copies as we can. We just want to make a really interesting, small game."

Microsoft's Casual Games team on how it keeps old-school Solitaire feeling new
By Jez Corden last updated
We caught up with Microsoft's Casual Games team to discuss the future of casual-play games at the company.

Inside the majestic music of Ori and the Will of the Wisps with composer Gareth Coker
By Jez Corden last updated
I recently caught up with composer Gareth Coker to learn a little bit more about how video game composition works, how it pertains to the stunning music of Ori and the Will of the Wisps.
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