Interviews
Latest about Interviews

By Robert Carnevale Published
With Google and Apple both turning to their own devices for silicon success, one major player remains: Microsoft. Will it join its competitors in the great silicon race?

By Samuel Tolbert Last updated
Inside the technology and pipeline of this striking RPG.

By Miles Dompier Last updated
"The game is called Medium so we want to go big on it."

By Matt Brown Published
With the ID@Xbox program surpassing $2 billion in revenue, Agostino Simonetta talks about his departure from Microsoft, and what he brings to the indie scene at Thunderful Games.

By Robert Carnevale Published
The name of the game is agility.

By Matt Brown Last updated
How Halo: The Master Chief Collection overcame a rough launch, emerging a stand-out achievement on Xbox and PC, with its recent comeback making history for Microsoft's creative arm.

By Zackery Cuevas Published
We got a chance to ask Bandai Namco Studios Producer Keita Iizuka and Game Director Kenji Anabuki some questions about their latest futuristic project, Scarlet Nexus.

By Brendan Lowry Published
We recently chatted with Midwinter Entertainment leads Josh Holmes and Mary Olson about Scavengers' world design, mechanics, inspirations, and other topics.

By Jez Corden Last updated
Recently, we caught up with David Nisshagen, executive producer at Mojang, to learn all about a major new tool for Xbox devs.

By Cale Hunt Published
We now have a whole lot more information about Age of Empires 4, and we sat down with three developers to further discuss some of the details about the next big RTS game.
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