Interviews
Latest about Interviews

Far Cry VR interview: Creating unique gameplay with modern immersive tech
By Nicholas Sutrich published
Zero Latency's own brand of VR arcade provides a unique setpiece to escape Rook Islands.

The Outer Worlds: Peril on Gorgon developer interview — DLC is just another part of Halcyon
By Miles Dompier published
We recently had the opportunity to sit down with the Game Director for The Outer Worlds: Peril on Gorgon to discuss the game's first piece of DLC, its inspirations, and much more!

Microsoft's Cortana Intelligence Institute cofounder on building better AI
By Jason Ward last updated
There have been many questions about the future of Cortana. Cortana Intelligence Institute cofounder Ryen White has some answers in this exclusive Q&A.

'Planet Coaster' Xbox interview: Bringing the rides to console
By Jez Corden published
Planet Coaster is arguably the world's most excellent theme park builder, and it's coming to console.

World of Warcraft Shadowlands gameplay interview: Balancing Covenants, classes, and beyond
By Jez Corden published
We recently spoke to Blizzard's World of Warcraft Lead Encounter Designer Morgan Day to learn more about how the firm is approaching class balance in the MMO's next big expansion, Shadowlands.

World of Warcraft Shadowlands interview: Customization, progression, balance, and more with Ion Hazzikostas
By Jez Corden published
Game director Ion Hazzikostas updates us on World of Warcraft: Shadowlands.

Minecraft Dungeons lead talks next DLC and the future endgame roadmap
By Matt Brown last updated
We talk Minecraft Dungeons’ recent Jungle Awakens DLC, the Creeping Winter expansion, and future endgame plans with game director, Måns Olson.

Heroes of the Storm team discusses Blizzcon 2019 plans, the chainblade-wielding hero Qhira, and beyond
By Jez Corden last updated
Blizzard's underdog MOBA Heroes of the Storm lives on, and we recently caught up with the team to discuss their future plans.
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