Interviews
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Sabotage sets up a whole expanded universe with Messenger follow-up, Sea of Stars
By Carli Velocci published
The Messenger was a 2018 retro-inspired platformer and Metroidvania. Sabotage's follow-up, Sea of Stars, is looking to up the ante in a completely different genre.

World of Warcraft interview: Looking back at Battle for Azeroth, and looking ahead to Shadowlands
By Jez Corden published
Recently, we caught up with Steve Danuser, Lead Narrative Designer for World of Warcraft to learn about the past, present, and future of the world's most successful MMO.

Bleeding Edge mega-interview: Discussing the art, animation, accessibility and audio
By Samuel Tolbert last updated
At a Bleeding Edge preview event, we spoke to several developers on the team at Ninja Theory regarding the art direction, animation, accessibility features and audio design of Bleeding Edge.

Bleeding Edge director Rahni Tucker on how Xbox support did (and didn't) change the game
By Samuel Tolbert last updated
At a recent preview event, Rahni Tucker and Gerald Poon, creative director and senior designer on Bleeding Edge respectively, talked about the game's origins and being supported by Xbox.

Age of Empires IV team on building a 'modern RTS,' from technology to inclusivity
By Matt Brown published
With Age of Empires IV concluding a lengthy absence for Microsoft’s hit RTS, we sat down with the team, talking goals for Age of Empires IV, and modernizing the series in 2019.

Age of Empires' head talks the future of its new World's Edge studio, Age of Empires 4, and more
By Matt Brown published
How Microsoft revived Age of Empires, bestowing its once-sidelined strategy icon with a dedicated development studio.

Xbox Game Studios head talks a new era for Xbox Scarlett first-party
By Matt Brown published
It's been a time of change for Xbox – and we caught up with Xbox Game Studios head, Matt Booty, exploring the groundwork for the next generation.

Microsoft Flight Simulator lead on PC cloud power, Xbox One debut, mods and updates
By Matt Brown published
We sat down with Microsoft Flight Simulator head, Jorg Neumann, discussing its next big bet in cloud-powered gaming.
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