Interviews
Latest about Interviews

Bleeding Edge director Rahni Tucker on how Xbox support did (and didn't) change the game
By Samuel Tolbert last updated
At a recent preview event, Rahni Tucker and Gerald Poon, creative director and senior designer on Bleeding Edge respectively, talked about the game's origins and being supported by Xbox.

Age of Empires IV team on building a 'modern RTS,' from technology to inclusivity
By Matt Brown published
With Age of Empires IV concluding a lengthy absence for Microsoft’s hit RTS, we sat down with the team, talking goals for Age of Empires IV, and modernizing the series in 2019.

Age of Empires' head talks the future of its new World's Edge studio, Age of Empires 4, and more
By Matt Brown published
How Microsoft revived Age of Empires, bestowing its once-sidelined strategy icon with a dedicated development studio.

Xbox Game Studios head talks a new era for Xbox Scarlett first-party
By Matt Brown published
It's been a time of change for Xbox – and we caught up with Xbox Game Studios head, Matt Booty, exploring the groundwork for the next generation.

Microsoft Flight Simulator lead on PC cloud power, Xbox One debut, mods and updates
By Matt Brown published
We sat down with Microsoft Flight Simulator head, Jorg Neumann, discussing its next big bet in cloud-powered gaming.

How Minecraft Earth went from HoloLens demo to Pokemon GO rival
By Matt Brown last updated
Minecraft Earth's team on how its cutting-edge HoloLens demo heads into hands of masses on iOS and Android.

The big Gears 5 multiplayer interview: Versus, cross-play challenges, accessibility
By Matt Brown, Jez Corden published
How Gears 5 welcomes a new multiplayer generation, fortifying its competitive and cooperative play.

Gears 5 and the future: Interview with Rod Fergusson and Bonnie Jean Mah
By Jez Corden last updated
We caught up with The Coalition's studio lead Rod Fergusson and franchise narrative lead Bonnie Jean Mah to discuss Gears 5 and the future.
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