Interviews
Latest about Interviews

'Planet Coaster' Xbox interview: Bringing the rides to console
By Jez Corden published
Planet Coaster is arguably the world's most excellent theme park builder, and it's coming to console.

World of Warcraft Shadowlands gameplay interview: Balancing Covenants, classes, and beyond
By Jez Corden published
We recently spoke to Blizzard's World of Warcraft Lead Encounter Designer Morgan Day to learn more about how the firm is approaching class balance in the MMO's next big expansion, Shadowlands.

World of Warcraft Shadowlands interview: Customization, progression, balance, and more with Ion Hazzikostas
By Jez Corden published
Game director Ion Hazzikostas updates us on World of Warcraft: Shadowlands.

Minecraft Dungeons lead talks next DLC and the future endgame roadmap
By Matt Brown last updated
We talk Minecraft Dungeons’ recent Jungle Awakens DLC, the Creeping Winter expansion, and future endgame plans with game director, Måns Olson.

Sam Barlow on Telling Lies hitting consoles and how to craft 'intimate' stories for the TV
By Carli Velocci published
Telling Lies felt "intimate" on PC, but on consoles it's an entirely different story.

Xbox Series X: What do game developers say about next-gen? We asked several for their thoughts.
By Jez Corden last updated
The Xbox Series X is upon us. But what do game developers think of this next-gen beast? We spoke to several to find out their thoughts.

Gears 5 team talks Xbox One tech, PC promises, 4K ambition
By Matt Brown last updated
Delving into the technology powering Gears 5 with The Coalition – and how it elevates the adventure on Xbox and PC.

Sabotage sets up a whole expanded universe with Messenger follow-up, Sea of Stars
By Carli Velocci published
The Messenger was a 2018 retro-inspired platformer and Metroidvania. Sabotage's follow-up, Sea of Stars, is looking to up the ante in a completely different genre.

World of Warcraft interview: Looking back at Battle for Azeroth, and looking ahead to Shadowlands
By Jez Corden published
Recently, we caught up with Steve Danuser, Lead Narrative Designer for World of Warcraft to learn about the past, present, and future of the world's most successful MMO.

Bleeding Edge mega-interview: Discussing the art, animation, accessibility and audio
By Samuel Tolbert last updated
At a Bleeding Edge preview event, we spoke to several developers on the team at Ninja Theory regarding the art direction, animation, accessibility features and audio design of Bleeding Edge.
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