Interviews
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The Outer Worlds team talks Microsoft acquisition, Fallout influences, and RPG choice
By Matt Brown published
The Outer Worlds aims to be a boundless RPG, putting player choice front and center. We sat down with Obsidian Entertainment to discuss the journey so far, and what lies ahead.

Discussing the future, the power of Project Scarlett, xCloud, and more with team Xbox
By Jez Corden last updated
At E3 2019, we caught up with Microsoft Gaming team leads CVP Mike Ybarra and Partner Director of Program Management Jason Ronald to talk all things Xbox, PC gaming, and the future of Microsoft's efforts in the space.

How Farming Simulator Xbox One mods harvested a winning formula
By Matt Brown published
How Giants Software found its Farming Simulator success, with help of a growing modding scene on PC, Xbox One, and more.

Charting Sea of Thieves' future with the game's creators
By Jez Corden published
We sat down with Craig Duncan and Mike Chapman of Rare to learn more about Sea of Thieves' design philosophy and future.

RAGE 2's director on crafting a wasteland of guns, mutants, and monster trucks
By Matt Brown published
Join us for a behind-the-scenes glimpse into RAGE 2’s crazy wasteland with id Software studio director, Tim Willits.

Skulls of the Shogun Interview: Windows Phone outsells XBLA and Windows 8
By Paul Acevedo last updated

Discussing Crackdown 3 delays, design vision, and a dream of Crackdown 4
By Jez Corden published
Crackdown 3 has been notorious for its delays and for its cloud-powered destruction promise, but the full package has a lot more to offer. We spoke to Microsoft to learn more.

Halo Wars 2 composers share the inside story of the game's spectacular soundtrack
By Jez Corden last updated
We recently caught up with composers Brian Lee White, Brian Trifon and Gordy Haab to discuss how they created Halo Wars 2's incredible soundtrack.
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