Interviews
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Death's Door interview: This Zelda-like is a big indie win for Xbox and PC
By Miles Dompier published
Death's Door is an incredible looking Zelda-like coming to Xbox and PC this year. Here's everything you need to know about the release date, gameplay, and more straight from the developers.

Loop Hero interview: Four Quarters designer on how the game really started from nothing
By Carli Velocci published
"It's not our goal to try to sell as many copies as we can. We just want to make a really interesting, small game."

Microsoft's Casual Games team on how it keeps old-school Solitaire feeling new
By Jez Corden last updated
We caught up with Microsoft's Casual Games team to discuss the future of casual-play games at the company.

Inside the majestic music of Ori and the Will of the Wisps with composer Gareth Coker
By Jez Corden last updated
I recently caught up with composer Gareth Coker to learn a little bit more about how video game composition works, how it pertains to the stunning music of Ori and the Will of the Wisps.

Haptic touchpads are finally coming to Windows laptops. Here's why it matters.
By Daniel Rubino last updated
Sensel is a name you have not heard of before, but the company is bringing its Force Field technology to PC laptops for the first time, and it's a big deal.

Anthem team talks BioWare's learnings, Anthem's ambitions, and future plans
By Matt Brown last updated
We sat down with Anthem lead producer, Ben Irving, exploring its struggles and triumphs, and future plans.

Hearthstone announces Horde-themed expansion but promises they still love the Alliance
By Samantha Nelson published
This year will mark the biggest changes for Hearthstone since its 2014 release. We chatted with two developers about the new expansion, core set refresh, and the Mercenaries game mode.

How Microsoft's Azure PlayFab empowers game developers, with James Gwertzman
By Jez Corden last updated
One of Microsoft's biggest growth areas is services to game developers, led by its PlayFab suite.
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