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DOOM co-creator John Romero unveils new FPS, BLACKROOM

John Romero, the co-creator of DOOM and Quake, has announced he is teaming up with his former id Software team member Adrian Carmack to create his next first-person shooter BlACKROOM. He is using Kickstarter to help fund the game, which is due for release in late 2018 for Windows and Mac.

Romero and Carmack are working on the game with Ireland-based developer The Night Work Games. Here's a description of BLACKROOM's setting and single-player campaign:

In the single-player campaign, step into the shoes of Santiago Sonora, Chief hNode Engineer at HOXAR, Inc., the world's foremost creator of holographic simulations. The company's exciting BLACKROOM technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you're sent in to investigate and are swept across a staggering and dangerous array of simulations developed for BLACKROOM users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it's clear that the BLACKROOM is not all fun and games.

The game will use Unreal Engine 4 and will have a number of features designed to appeal to hardcore first-person shooter gamers:

  • Reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a wide variety of locations including hardcore military sims, hellish infernos and interstellar space.
  • Delve into a captivating 10+ hour single-player campaign, spanning wildly varied environments, from ruined Victorian mansions to wild west ghost towns to swashbuckling pirate galleons and beyond.
  • Master fast, skillful movement with rocket jumping, strafe jumping and circle strafing.
  • Challenge yourself with expert abstract level design, invented and perfected by John Romero and made material by Adrian Carmack. Romero's latest map, Tech Gone Bad, has received universal praise and over 1M unique impressions.
  • Master six built-in multiplayer maps, as well as countless maps created by the community.
  • Extend your experience with full mod support and dedicated servers.
  • Put your skills to the test in Challenge Modes (speedrunning and more) that present unique and demanding goals.
  • Affect the holographic worlds in the BLACKROOM with a device called the Boxel, and influence the environment, your weapons and your enemies.
  • Features new soundtrack compositions by acclaimed metal guitarist George Lynch.

The BLACKROOM Kickstarter is seeking $700,000 from gamers over the next 32 days. Some of the higher reward tiers will allow backers to help design weapons, characters and more for the game.

Check out BLACKROOM on Kickstarter

17 Comments
  • If it has various settings and time periods this could be pretty awesome. I'll be able to play on PC, but I wish it was coming to Xbox One as well (Considering how much MS push how easy it is to port it over) It'll either end up really awesome, or crap. I can't see it falling in the middle.
  • A Kickstarter with no gameplay footage? Count me out
  • Does he have any credability? Its the wrong Carmack, no gameplay footage. And to top it off, black nails <face palm> I'm willing to bet my underpants, this sucks harder than a Dyson
  • lol
  • The storyline sounds like it's taking pieces from assorted first-person shooters over the past few years and constructed them in such a way as to allow a completely convuluted and seemingly random set of levels to be pulled together, with zero cohesiveness! "Oh boy! Look at this Victorian Mansion level I made! Oh boy! Look at this abandoned mine level I made! If only we could somehow take all these random showpiece levels I've made and put them into one game! WAIT A MINUTE!"
  • I was thinking the same thing.  It reminds me of The Evil Within, which used a paper-thin plot to shoestring random horror setpieces together, as Yahtzee hilariously pointed out in his review - http://www.escapistmagazine.com/videos/view/zero-punctuation/9840-The-Evil-Within-As-Bad-as-Bad-Horror-Games-Can-Get
  • And yet another crowdfunded game. Whatever happened to the developer having faith in a product such that when released, they'd recoup their expenses? You can't tell me these guys are so broke that they can't afford this. And if they _did_ need the lifeline, whatever happened to the old "going to the bank and getting a loan" process? Just don't mention Daikatana and I'm sure most banks would front them.
  • I heard Rocket Jumping and I was sold.
  • Could John Romero be anymore in love with himself? I appreciate confidence, but this is arrogance. I can't name a game that his name has been attached too, since Quake, that I have found fun: https://en.wikipedia.org/wiki/John_Romero#Games
  • I kinda liked Red Faction and Area 51 though I gotta admit the latter was helped a lot with David Duchovny as the voice actor. :) But generally, yeah, I agree with you. Not much really stands out.
  • The voice was absolutely horrible and actually made me stop watching the video.  Want me to care about your game?  Start developing it and give me something to actually look at...and a drawing doesn't count.
  • A whole 10+ hours? AMAZING!
  • Sometimes I can read posts & feel my faith being restored in humanity, a little bit anyway
  • As much as I am eager to play this game, I am sure it will be late. I wish them luck but I will wait till it is properly released to buy it.
  • This is one of the EXTREMELY few instances I could get behind a Kickstarter. Someone with credibility and a history of quality wanting to bring that back to the industry is what I would support with this kind of stuff. I've long hated how Kickstarter too often leads to a half-baked project by someone with more interest in getting funding than finishing something. The lack of a track record has long had Kickstarter serve as a means of putting 100% of the burden on the consumers, and I don't like that. These passion projects from veteran artists are the rare exception that I like to see (such as Shenmue 3, or the one crowdfunded thing I ever supported, Haste the Day's Coward). I don't know that I'll get behind this, but that's more about the overwhelming options in the FPS genre anymore. Halo, CoD, Battlefield, Battelfront, DOOM, Overwatch, Battleborn, and I'm sure there are 5 others with big names I'm forgetting. I don't know where I'd find the time for this game, even in 2+ years.
  • What credibility has this guy had in the last 20 years?
  • Couldn't tell you, but when I'm someone he's talking about there, wanting something closer to older shooters like those he's worked on, his experitse in those games matters--even if it's from 15-20 years ago. He did mention making an ew DOOM level recently, but I never played it. I mean, he has more credibility to me than anyone at Sledgehammer games, or even Respawn, Infinity Ward, 343, Bungie, or Treyarch right now. The nearly released DOOM is the only console FPS since Halo 4 that hasn't felt like a mess.