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Fallout 76's latest update hits 48GB, full patch notes detailed

Fallout 76 just secured its second update, delivering a new wave of improvements following last week's debut. Now available across all launch platforms, the patch deploys a variety of miscellaneous fixes, spanning quests, building, and general gameplay. Performance fixes are also promised, potentially granting further optimization after a rough launch.

With the scheduled rollout now underway, it's time to prepare for another hefty download. Today's patch nears 50GB across all platforms, hitting 48GB on our Xbox One consoles. This follows a similarly-sized update only a few days prior, forcing another 50GB on the November 14 launch.

Essentially overwriting the full game installation, there's obvious inefficiency in delivering Fallout 76's updates. While you've likely obliterated any potential data caps already, there's good news on the horizon, with Bethesda stating future updates "should be much smaller in comparison."

Following the update, full patch notes can be found below:

PATCH VERSION:

  • Xbox: 1.0.1.8
  • PS4: 1.0.1.9
  • PC: 1.0.1.14

GENERAL

  • Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.
  • Xbox: Fixed an issue that could lead to instability on certain menus.

BUG FIXES

ART AND GRAPHICS

  • Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
  • Camera: The game camera now pans more smoothly when the player enters furniture.
  • Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.

ENEMIES

  • General: Fixed an issue in which some enemies could chase the player farther than intended.
  • Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.

C.A.M.P., WORKSHOPS, AND CRAFTING

  • Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.
  • Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor.
  • Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.

QUESTS

  • Bureau of Tourism: The Prickett's Fort Token Dispenser can now be repaired, and players can no longer walk through it.

PVP

  • Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.
  • Respawn: Choosing the "Respawn" option after dying during PVP combat will now correctly clear any active hostile status toward other players.
  • Seek Revenge: Cap rewards will now display correctly when choosing the "Seek Revenge" respawn option after being killed by another player.
  • Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.

USER INTERFACE

  • Languages: Korean fonts will now be displayed correctly in game menus.
  • Hotkeys: The "Take Photo" hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers.
  • Hotkeys: Fixed an issue that could cause the "Take Snapshot" button in Photomode to display an incorrect hotkey.
  • Social: Fixed an issue that could cause players to disappear from each other's social menus if two players each sent a friend invite to one another.
  • Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.

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Matt Brown is Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.

3 Comments
  • Insane. This is not the right way to develop games. And yet people still buy the stuff Bethesda puts out.
  • All of their games are way heavier than they should be. ESO is a good example. It's like 80GB, and it isn't like the graphics are that good. Doesn't even seem like they attempt to use compression and the. Just unpack when it's on the client machine.
  • I recall my ISP's data plan having a 1, later, 2GB CAP when I got my first iNet connection back in 1999. Obviously doesn't have one anymore these days but still... 50GB is basically the entire game and the way I'm reading it some people would have had to download it at least 3 times - The initial download > the 1st patch > the 2nd patch. I can only imagine like 10% AT BEST to be actually necessary like broken code or something like that but certainly not the remaining 90% consisting of 3D-Models, 2D Textures, Animations and Soundfiles. If for whatever reason you need to rearrange the entire game library then write a batch program that can be loaded onto the computer that will do it with the old files first and then redownload what is missing but don't be lazy and redownload EVERYTHING. Quite honestly there should be a law to either enforce patches to be either less than 5-10% the size of the full game or you should be able to call for a partial refund due to added, and unnecessary, costs when going past your data cap as otherwise you might not even be able to use the product because of a version conflict.