Now GTA 6 has been delayed into 2026, what's your most hyped game for the rest of 2025? — Weekend Discussion 💬

Grand Theft Auto 6 screenshot showing crowds of people and animals on a beach
No GTA 6 beach time for us for the next 12 months. (Image credit: Rockstar Games)

The weekend is upon us (and it's a three-day weekend if you're in the UK like I am!) So, let's have a little chat about the biggest news story of the week.

GTA 6 being delayed.

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There are some big titles still to have proper release dates

Hollow Knight: Silksong

No GTA 6 paves the way now, surely, for other publishers to start locking in their own release dates? (Image credit: Team Cherry)

Even with the delay, we actually now for the first time have a prospective release date for GTA 6. With it being the absolute biggest release of the year by some margin, it's understandable that everyone else making games would want to try and avoid it.

Sure, not everyone wants to play it, but hundreds of millions of people already do. Even the likes of the next Call of Duty cannot compete with the number of players GTA 6 will attract at launch.

The way is now clear, not just for the rest of 2025, but also early 2026. Finally, developers and publishers have a window to avoid. Just think of some big hitters that we don't have release dates for as yet.

Hollow Knight: Silksong, Call of Duty, The Outer Worlds 2, and another of Microsoft's own, Gears of War E-Day.

Obviously, those of us on the outside don't have a clue what's going on behind closed doors, but you have to hope that things might start falling into place sooner rather than later.

So, I want to know now that GTA 6 isn't a factor anymore, what are you most looking forward to later this year? What's going to take up your time, or, what are you now hoping gets a finalized release date for this year with the road now being clear? Drop into the comments and share!

Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.

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