PlayStation's PC ports have reportedly generated nearly double the revenue of Xbox's PS5 ports but Sony is still quitting Steam

Xbox and PlayStation branding displayed on large illuminated exhibition booths at a gaming event, highlighting competition between Microsoft's Xbox platform and Sony's PlayStation ecosystem.
PlayStation's PC ports were a massive success, yet the decision was still made to kill them off. (Image credit: Getty Images | Daniel Boczarski)

Before we begin, there's an important asterisk attached to all of this. Yes, according to Alinea Analytics, PlayStation has generated nearly double the revenue from PC ports than Xbox has from bringing its games to PS5. However, it's worth noting that Sony's PC strategy began in 2020, while Microsoft's push onto PlayStation only really started in 2024.

There's also a difference in scale. Sony has published roughly 20 PlayStation games on PC, compared to around 13 Xbox games currently available on PS5. So, while I fully acknowledge this isn't an apples-to-apples comparison, it's still interesting to dig into the numbers, look at the differences between the two approaches, and perhaps explore why Sony's PC strategy may not have taken off quite as strongly as it initially hoped.

First off, let's look at the numbers. According to Alinea Analytics, Sony had generated around $1.2 billion in revenue from its PC ports as of November 2025. A significant portion of that success came from Helldivers 2, which alone accounted for more than 12 million copies sold on Steam and roughly $400 million in gross revenue.

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It's also fair to point out that Sony actually generated $1.5 billion in revenue, but due to Valve's 30% cut, Sony's takeaway was $1.2 billion.

Alinea Analytics data shows Helldivers 2 leading PlayStation's Steam success, helping drive an estimated $1.5 billion in revenue from PS Studios PC releases. (Image credit: Alinea Analytics)

Over in the Xbox camp, the picture isn't entirely dissimilar. Microsoft's PS5 ports have reportedly generated around $667 million in revenue, but much of that has been driven by Forza Horizon 5.

Despite arriving on PlayStation more than three years after its original launch, the racing game has sold 5.8 million copies on PS5 and generated roughly $323 million in revenue on its own, accounting for nearly half of Xbox's total PlayStation earnings. Again, fair to point out, but this data also includes Sony's cut from sales, which is 30%.

Forza Horizon 5 leads Xbox's PS5 sales, helping drive an estimated $667 million in revenue from Microsoft's PlayStation releases. (Image credit: Alinea Analytics)

When you put it into perspective like that, it's hard not to question whether the potential brand dilution is worth the extra sales for Xbox. Then again, a similar argument could be made about PlayStation's now-defunct PC strategy, albeit to a much lesser extent given that PC isn't a competing console platform.

Perhaps most surprising is just how quickly Xbox has reached half of Sony's. Sony's PC strategy had been running for roughly five years by the time these numbers were recorded, whereas Microsoft's PlayStation strategy was still relatively new.

As for why Sony's PC strategy may not have performed better, there are a few possible explanations. Several PlayStation games launched on PC with technical issues, while the PlayStation account requirement controversy also created significant backlash. PSN is officially available in around 70 countries, compared to Steam's presence in roughly 190, which became a major talking point due to Helldivers 2. Sony was also restricting game sales of certain PC titles in regions where PSN wasn't supported, though they did walk this back after backlash.

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It's an interesting time for both companies. Xbox appears to be stepping back from its recent push to bring more games to PlayStation, while Sony seems to be slowing the pace of its PC efforts as it shifts focus toward AI and makes it a much larger part of its overall business strategy.

Regardless of where either company ultimately ends up, one thing is clear: there are still plenty of great games heading to both platforms. Despite all the turbulence in the industry lately, and yes, AI certainly hasn't helped as rising costs continue to plague the industry. Still, I'm sure we can all agree there's still a lot for games to be excited about.

As always, I'd love to hear your thoughts. Do you think Sony's PC strategy has been more successful than Xbox's PlayStation strategy, or is the comparison more complicated than the headline numbers suggest? Let me know in the comments, and be sure to take part in our poll!


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Adam Hales
Contributor

Adam is a Psychology Master’s graduate passionate about gaming, community building, and digital engagement. A lifelong Xbox fan since 2001, he started with Halo: Combat Evolved and remains an avid achievement hunter. Over the years, he has engaged with several Discord communities, helping them get established and grow. Gaming has always been more than a hobby for Adam—it’s where he’s met many friends, taken on new challenges, and connected with communities that share his passion.

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