As Microsoft's Xbox layoffs wrack Bethesda, the dev's union voices frustration — "When will this cycle of cuts in pursuit of ever-greater profits end?"
The union of Xbox studio Bethesda responds to the "stressful annual routine" of Microsoft layoffs.
To say that times are difficult for developers under the banner of Microsoft and Xbox would be an understatement. On Monday morning, the publisher initiated a mass layoff wave of 4,800 cuts throughout the firm, with a whopping 3,200 of them — 1,600 now, and 1,600 over the course of the next 12 months — hitting the Xbox division and its studios.
The layoffs are very widespread and are affecting all of Xbox's development teams, with four in particular being divested and Marvel's Blade dev Arkane Lyon also reportedly at risk of closure or being split off from Microsoft. Some groups have also been hit considerably harder than others, and one of these appears to be the developers at ZeniMax and Bethesda, the stewards of Fallout, The Elder Scrolls, DOOM, and other major Xbox properties.
A Bloomberg report suggests ZeniMax and Bethesda have been hit "significantly" by the cuts, and that their studios "will face a significant overhaul" as they pivot to focus on core IPs like Wolfenstein, Quake, and the aforementioned franchises.
In response to the massive surge of layoffs, the official labor union of Bethesda Game Studios has voiced frustrations with the reduction in force on social media. I think it best if you read its message in full, so I've both copied and embedded the complete thread below:
Today we say goodbye to many of our friends and colleagues and to hundreds more across Xbox, including folks that have worked at Bethesda Games Studios for decades. When will this cycle of cuts in pursuit of ever-greater profits end?
— @bethesdaunion.bsky.social (@bethesdaunion.bsky.social.bsky.social) 2026-07-06T21:29:27.360Z
In what is becoming a stressful annual routine, Microsoft has decided to lay off thousands, including MANY of us at Bethesda Games Studios.
With over 10k developers already cut from previous rounds, those at the top have deemed that insufficient in fixing their mistakes.
Today we say goodbye to many of our friends and colleagues and to hundreds more across Xbox, including folks that have worked at Bethesda Games Studios for decades.
When will this cycle of cuts in pursuit of ever-greater profits end?
Because of our One BGS union, we have the right to negotiate over the impacts of these layoffs, helping secure stronger severance packages and better support for those leaving the company.
We will do everything we can to make sure our friends are properly taken care of.
— Bethesda Game Studios Union
The union's strongly critical comments bring cuts from the past several years to mind, referencing other waves of mass layoffs that have struck Microsoft and Xbox such as 10,000 in 2023, additional cuts in early 2025, and last year's infamous game cancelations and closure of The Initiative that came with 9,000 additional discharges across the firm's workforce.
These new layoffs are the latest in a brutal series of cuts that have plagued the gaming industry since 2022, with game publishers worldwide dismissing countless developers after overinvestments in gaming during the pandemic and amid economic challenges such as the onset of tariffs and the ongoing memory and hardware crisis caused by AI.
Xbox's new CEO Asha Sharma has said that Microsoft has "overextended" with Xbox, leading to the current situation in which layoffs like these represent "necessary changes." Bethesda's union seems to disagree, but either way, it's heartbreaking to see so many developers that build the games we love get their lives upended by massive corporate reorganizations like this one.
As I've written so many times before covering layoffs like these, I sincerely hope that everyone affected is able to find new and stable work as quickly as possible, and that they're given proper severance packages and ample support.
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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).
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