Grounded 0.7.0 February Content Update is now available on Xbox and PC, focuses on building

Grounded 0.7.0 February Content Update Image
Grounded 0.7.0 February Content Update Image (Image credit: Obsidian Entertainment)

What you need to know

  • Grounded is an open-world micro-survival game from Obsidian Entertainment, currently in early access on Xbox and PC.
  • The game aims for a monthly content update to add new features, and February is going to be no different.
  • The 0.7.0 February Content Update is rolling out right now to players in Grounded's early access.
  • On top of general improvements, bug fixes, and more, the February Content Update focuses primarily on building.

Grounded is maintaining its monthly update cadence with the 0.7.0 February Content Update, rolling out to players of Grounded's early access today. The new update features the usual wave of quality-of-life improvements, fixes, and more. The content side of things is all about building, this month, with new craftable building parts and enhancements to how building works in the game.

You can also check out the Dev Vlog from Obsidian Entertainment below, which goes over the new content update.

Grounded's January Content Update was great, and added exciting new flying insects, but it's nice to see the Grounded team focus on the fundamentals of building and survival in this release.

If you want to play Grounded, it's currently available on Xbox Series X, Xbox Series S, Windows, and Xbox Game Pass. Obsidian Entertainment has a great game on its hand, and it's certainly one of the Best Survival Games for Xbox. To get the most out of Grounded (especially if you play in co-op), consider one of the Best Headsets for Xbox Series X|S, which will make sure nasty spiders can never sneak up on you.

The full changelog for Grounded's 0.7.0 February Content Update includes:

New features

New crafting content

  • Added Stair Railing: Sprig Railing, Acorn Railing
  • New Stairs Added: Acorn Spiral Stairs
  • New Scaffolding: Bracket Scaffold
  • New Floors Added: Grass Half-Floors and Weed Stem Floors
  • New Item: Firefly Hanging Lantern
  • New Item: Wall-mounted Zipline Anchor
  • New Item: Shinobi Sneeze, a smoke-screen escape item
  • Mounted Head Trophies can now be crafted for all of the flying creatures: Mosquitos, Fireflies, and Bees

Additional features

  • You can relocate any non-grid building you have made without destroying and rebuilding it (Lean-to, Storage, Workbench, etc.)
  • When you are crafting, any items in nearby storage will be available as crafting ingredients without requiring you to put them in your backpack
  • You can place hauling items (Grass Planks, Weed Stems) on Ziplines using the "Drop" action when pointing at the line
  • Player characters have new and improved stagger animations

Changes / tuning


  • Hunger and Thirst effects have been reworked:
    • Bonuses now activate at 80% or higher instead of 90% or higher
    • Hunger Bonus heals you over time
    • Thirst Bonus increases your stamina regen
  • Penalties now activate at 20% or lower instead of 0%:
    • Hunger Penalty caps your max stamina at 50%
    • Thirst Penalty reduces your stamina regen
  • Repair Recipes have been reworked:
    • Armor Glues have been removed
    • Armors now take ~20% of their initial ingredients to repair
    • Weapons now take 1 quartzite + a minimal amount of their initial ingredients to repair
  • Gas Masks now take durability damage in gas hazards


  • Bandages now heal much more HP, but over a much longer period of time
  • Mosquito Needle has the life-steal ability slightly decreased
  • Bees now have two additional attacks
  • When you are wielding both a shield and a canteen, the Block input will both drink from the canteen and block
  • Weevil shield durability doubled
  • Bratburst and Splatburst deal more damage
  • Pollen Shot now adds slightly more stun damage to bow attacks
    • Note: This is not a % chance to stun, this allows bows to deal stun damage in addition to normal damage


  • Lasting (applied by gear or mutations) and temporary status effects appear in the Status UI
  • Added "Any Weapon" HotPouch slot type and changed the defaults of the first four slots to be "Any Weapon" instead of "Any Melee Weapon"
  • Save games that are older than five update versions will be marked with an "Ancient Save" warning
  • The block meter is slightly smaller and scooted to the right
  • Equipped shield durability is shown in the HUD
  • Equipment rating gauges have been converted visually from a regular bar to a nugget-based bar
  • More icons are described in the Icon Legend in the OS tab
  • The 'day' count in the OS tab has been embiggened
  • More of the map screen is unlocked by default now
  • Brown and Yellow added to the icon customizer color array
  • A few additional icons added to the storage and trail marker icon customizers
  • Adjusted the storage interface for reasons
  • Adding 'analyzed' status to storage interface
  • Contrast adjustments to the Ghostmint SCA.B flavor
  • High Contrast SCA.B flavor applies a dark backing to the HUD SCA.B
  • Bringing your teen back from the hunger or thirst danger zones will cause SCA.B to play a happy sound


  • Interacting with a dropped backpack will now instantly do a loot-all action. If any items are still leftover because your inventory is full, then the dropped back UI will open
  • Removed the pre-placed zipline anchors from the paint can and the oak tree lamp
  • Thistle plants have been reworked:
    • Thorns are now harvested directly instead of requiring a hit with an axe
    • Each thistle plant no longer provides an infinite amount of thorns
    • Thorns respawn on the thistle plant after a set amount of time


  • Building placement is no longer allowed while gliding, zipping, or in combat
  • Pebblet Foundations now require more pebblets than clay to build
  • Sap Dripper has been overhauled:
    • A final mesh has been created
    • The recipe has been changed to match the new mesh
    • Sap Dripper is now properly considered a wall-mounted building for placement purposes
    • Placement should be a lot more lenient, allowing easier and more consistent placing
    • Item will now spawn 1 sap every 5 hours and can hold up to 5 sap in total (previously spawned 1 sap every 24 hours)


  • Berry Chunks can now be dried into berry leather on the Jerky Rack


  • Larva will now explore a larger area of the backyard
  • Larva can now burrow
  • Creatures now take much longer to fully regen when out of combat
  • Gnats should be less interested in spamming the player with boops

Bug fixes

Top community issues

  • Fixed Fireflies not flying down to the yard correctly after loading a game
  • The game will no longer lag when placing or removing buildings on saves with huge numbers of buildings
  • Grid buildings can no longer be placed entirely under the terrain
  • Fixed save game screenshots sometimes looking corrupt
  • Fixed "Toggle Crouch" option sometimes not saving and taking effect


  • Land-only buildings can no longer be placed on water in certain situations
  • Buildings such as Fences and Ramps will no longer snap strangely to subsequent buildings
  • The underside of a Buoyant Foundation can no longer support other structures
  • Palisades will no longer be invalid when placed on some rock surfaces
  • Diagonal walls at 90-degree angles will now support each other
  • Walls will no longer randomly lose crenellations when loading a save
  • Fixed a few cases where snapped structures might be incorrectly detected as invalid
  • BURG.L Quest UI will load correctly for clients when they are the first player to access it
  • CPU / Networking performance improvements by the flooded sprinkler area
  • Multiple overlapping gas hazards no longer stack their damage
  • Removing the 'O' binding from the inventory screen that opened the deprecated inspection popup

Items / equipment / resources

  • Feathers and Hedge Berries will no longer occasionally disappear when loading a save
  • Ziplines will no longer block flying creatures
  • Sap Catchers can no longer be placed on Buoyant Foundations
  • Fixed consumed items not showing up on your character model in the inventory screen
  • Fin Flops+ now behave properly when dropped from the player's inventory


  • Fixed several cases where mosquitos would sleep in incorrect locations
  • Flying creatures are now much less shy about flying through the grass
  • Creatures will now wake up when damaged by hazards
  • Creatures properly fade out at far distances for clients now
  • TAYZ.T's in the pond lab will be more aware of their surroundings
  • Fixed sleeping creatures teleporting on clients after they've been woken up (most visible if you wake up a Wolf Spider from sleeping)
  • Reduced the annoyingness of gnats


  • The camera will no longer start in first-person when loading a save in which the player was gliding or zipping
  • "Inventory Full" will no longer be misleadingly displayed when trying to haul an item while swimming
  • Fixed some scrolling and display issues in the "Recipes Used In" section on the Crafting screen


  • 'Theft in progress' SFX played upon opening the UI while in combat has been replaced with new SFX
  • SCA.B crying about hunger and thirst will play a specific sound for each instead of a single sound for both


  • Fixed audio issues after suspend / resume


  • Logging into an Xbox Live account that was previously logged into with a different Steam account will no longer fail the login step
  • Removed HDR tab from the Options screen

Microsoft Store

  • When there is a new update available, the game will properly tell you when trying to access Multiplayer instead of presenting a generic "Multiplayer Error" message
  • Removed HDR tab from the Options screen



Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.