Halo Infinite's multiplayer will feature a ping system for team communication

Soldier Armor
Soldier Armor (Image credit: 343 Industries)

What you need to know

  • According to an official blog post, Halo Infinite's multiplayer gameplay will allow players to ping areas of interest for their teammates in-game.
  • Players will be able to use this to tell their teammates where enemies, weapons, objectives, and more are in a match.
  • This system will no doubt make communicating with teammates in-game easier, especially for players that don't use voice chat.

Details about Halo Infinite's multiplayer gameplay have been trickling out from official sources ever since it was revealed during the Xbox E3 2021 show, and that trend shows no sign of stopping since 343 Industries' Lead Multiplayer Designer Andrew Witts has recently confirmed that Halo Infinite will have a ping system in an employee spotlight blog post. Specifically, this system will be called the "Mark System" and will enable players to mark areas of interest on maps for their teammates.

"My team also gets to work on awesome MP (multiplayer) systems like ... the Mark System, which is a feature where players can mark a spot in the world that lets their teammates know vital information, like an enemy position or weapon location," said Witts.

Source: 343 Industries (Image credit: Source: 343 Industries)

Ping systems like these have appeared in many shooters recently, so it's not surprising to see it come to the next big installment of Halo. Considering pings make it easier to communicate with teammates (especially if you don't have a microphone) I think this feature is great to have, although there do need to be some restrictions in place to make sure that griefers can't spam it to annoy everyone in the lobby.

Overall, pings coming to Halo Infinite is great news, and we're looking forward to learning more about the nuances of the game's multiplayer gameplay soon. What do you think about the inclusion of a ping system in Halo Infinite? Let us know. Hopefully, Halo infinite will prove to be one of the best Xbox games ever made when it releases later this year. I'm looking forward to playing it when it comes to Xbox Series X, Xbox Series S, Xbox One consoles, and Windows 10 (and Windows 11) PCs. Notably, you can preorder the game now for $60, but if you're interested in only the multiplayer, it will be completely free. There's also a Halo Infinite beta coming in Summer 2021 you can sign up to be a part of (check our guide on how to sign up for Halo Infinite's beta for more information).

Brendan Lowry

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

  • If it's anything like how Portal 2 was to ping things in a map, this will be phenomenal!! Lol
  • Good, every online game needs a ping system, it's amazing.
  • As long the ping system is squad limited within the match. There shouldn't be an issue with griefers. Unless, ofc one them spastics is in your squad and just wants to be a spoilt troll when a match starts.
  • I feel like that defeats the feature's best strength - allowing solo players to communicate with teammates easier. In most cases I imagine squads would be in a voice chat party anyway.
  • I'm kinda confused here Brendan, if a solo player has team mates wouldn't that mean the solo player is in a squad? Lol... The best use cases for this system would be to co-ordinate between two different squads i.e. A pincer move, overlapping fields of fire. That can be done by setting who sees a person's pinged area. Also by being able to set who sees the pinged area solo players can communicate with whoever they want. Multiple select and send would be best. The other person or people then have to accept the link, decline or ignore for the entire match / always ignore. If a person accidentally presses accept, they can terminate the link and select ignore - to prevent griefing. To further prevent griefing, the default for solo players should be set to share to no one or don't share so griefers are not spamming everyone. For squads, similiar as above. With an additional options squad leader to squad leader link. So squad leaders can highlight objectives for their squads or allow team mates to flag. The squad leader then can choose priority of each objective or allow team mates to make their own decisions. Additionally, pair ups and being able to colour / number objectives or areas of interest would be helpful. Otherwise if multiple people flag areas of interest - it could get mess on the hud. Being able to hide individually or squad wide would also be helpful. all the above would really help with logistical planning.
  • To further add, a third option - squad leader objectives / point of interest + team mate objectives / point of interest at the same time. That would allow well co-ordinated teams to be extremely potent in a match. Different colours for both - the colours could be derived from a random pallete or from a players armour colour. Or insignia etc - an insignia would provide additional customization options imo.
  • "I'm kinda confused here Brendan, if a solo player has team mates wouldn't that mean the solo player is in a squad? Lol..." No, there are team modes solo players can play so that they're matchmade with other players into a team. Ex. Team Slayer.