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Halo: The Master Chief Collection will share progress between Xbox and PC

Halo 2 Anniversary combat
Halo 2 Anniversary combat (Image credit: Xbox Game Studios)

Microsoft is preparing to launch Halo: The Master Chief Collection on PC, shifting its hit first-person shooter franchises beyond its Xbox console family. Set for a Steam and Windows 10 release "later this year," it marks an all-new era for the Halo franchise.

With Halo: The Master Chief Collection's PC debut looming, 343 Industries Community Director, Brian Jarrard, has taken to Reddit, answering questions via a community Q&A. And while Microsoft appears averse to supporting its cross-platform Xbox Play Anywhere program, progression is set to transfer between Xbox and PC versions of the game.

Within MCC, yes, your progress and progression will carry-over between the console and PC versions. All stats, achievements, Forged maps, and game variants will be shared between all of the games within MCC. Mid mission saves will be unique to each platform and cannot be shared.

For existing Halo: The Master Chief Collection owners on Xbox One, cross-progression support will be a welcome addition to avoid a fresh start. However, with cross-platform purchasing yet to be confirmed, players may need to re-buy the game once it hits PC. And for Halo: Reach veterans, your progress sadly won't transfer from the original Xbox 360 title.

Halo: Reach is slated to launch on both Xbox One and Windows PCs "later this year," as a part of Halo: The Master Chief Collection.

Matt Brown is Windows Central's Senior Games Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.

4 Comments
  • This is fantastic, bummed that i wont be able to obtain all 6000 gamerscore separate from the xbox version but excited I'll be able to 100% the achievements for the game continuing on PC.
  • This game HAS to be Play Anywhere, they are basically implementing everything related to the system without flatout announcing the system itself.
  • This is what I was thinking... I guess they COULD put the effort to give synching, but then make one buy it, but why? Also the shared achievements thing is by the store listing right?
    So it would have to be the same app.
  • Play Anywhere was developed after MCC. It depends on what's more difficult to do. Rework the code to add in the APIs for Play Anywhere, or just write the code to implement the same functionality yourself.