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Hellblade: Senua's Sacrifice now available for PC on the Microsoft Store

Just a week after launching on Xbox One, the critically acclaimed Hellblade: Senua's Sacrifice is now available on the Microsoft Store (opens in new tab) for Windows 10 PCs as well. Though it was previously available on PC through other storefronts, the game's listing on the Microsoft Store offers another alternative.

Hellblade: Senua's Sacrifice first made its debut on PlayStation 4 and PC in 2017, and was widely praised for both its dark psychological story and its action combat. It later made its debut on Xbox One with special enhanced graphical modes for those playing on Xbox One X, including 4K with dynamic scaling, enhanced effects, and 60 FPS.

Though the game is now available on the Microsoft Store for both PC and Xbox One, there's, sadly, no Xbox Play Anywhere support. So, if you've already made a purchase on Xbox (or vice versa), you'll have to buy it again to get it on PC. The PC version does include Xbox Live achievements and presence support, however, so you'll be able to add to your gamerscore.

Hellblade: Senua's Sacrifice was developed by Ninja Theory, the makers of DMC: Devil May Cry, Enslaved: Odyssey, and Heavenly Sword. Firmly immersed in Norse mythology, the game follows the titular Senua in a battle against hell itself to save the soul of her dead lover. The game is filled with psychological themes, puzzle elements, and an exploration of the line between hallucinations and reality.

For more on Hellblade: Senua's Sacrifice, check out our review. The game is available now for $29.99 on both PC and Xbox One.

Dan Thorp-Lancaster is the Editor in Chief for Windows Central. He began working with Windows Central as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl. Got a hot tip? Send it to daniel.thorp-lancaster@futurenet.com.

9 Comments
  • Awesome!
  • These titles should be released as Xbox Play Anywhere.
  • yes. MS needs to be more aggressive with 3rd parties to offer more XPA titles.
  • I can see Play Anywhere as the next thing that gets abandoned by Microsoft.
  • Now we can game on xb1x @ home, on our old xb1 in the office, continue our game session on an Alienware on the plane, on a Surface Pro during our coffee break and one day, we can dock a ARM on our gamepads. Give me a valid reason why MS would want to drop UWP? As a programmer, you can compile your code and let it run on PC, S-mode, ARM, IOT, AR, MR, Xbox... why would MS wanna drop it?
  • Probably not a good idea to force this on indie developers if they're trying to attract more games to Xbox.
  • Cannot agree more...
    Who's gonna buy a game twice? Not to mention, saves don't sync between 2 different builds. Paying twice is fine but I'm DEF not gonna play a game twice. I skipped MvC-I for other games and I finally bought it cause Capcom changed it to a XPA title. I game mainly @ home, but sometimes, I game in the office, on the plane, during a coffee break with friends too. When a smaller size ARM device's available to the market (http://www.fmworld.net/biz/tablet/1708/v567p/ replace its cpu with an ARM), I'd dock it on my gamepad. State of Decay, Middle Earth, Forza (without a low res mode) would be too heavy but XPA titles like Enter the Gungeon, Phantom Trigger, Lucky's Tale, Ruiner, Cuphead, Romancing Saga will be a nice thing to have in your lib.
  • If it's not PA, are the achievements doubled?
  • Yeah since it's a different listing