Metal Gear Rising is now available on Xbox One via backwards compatibility
Rejoice Raiden fans, for Metal Gear Rising is now available on Xbox One via backwards compatibility.

When I interviewed Hideki Kamiya of Platinum Games on the ill-fated Scalebound a while back, I slipped in a cheeky question, asking if their take on the Metal Gear franchise could hit Xbox One via backwards compatibility.
Metal Gear Rising ditches the methodical stealth action for wanton gore and reactive melee combat, following the exploits of Raiden, a cyborg ninja originally introduced in Metal Gear Solid 2
Kamiya-san told me that, with regards to backwards compatibility for Rising, even though he'd like to have seen it happen, the ball was firmly in Konami's court. It looks as though Konami is ready to play!
Metal Gear Rising is now available on Xbox One via backwards compatibility, and for fans of Platinum Games, it might be the closest we get to Nier Automata on Xbox One for the foreseeable future.
In Metal Gear Rising, your aim is to slice and dice your way through hordes of enemy cyborgs and biomechanical machines on your way to unravelling a global conspiracy, in typical Metal Gear fashion. Metal Gear Rising is a love letter to every high-octane samurai anime out there, interspliced with the uniquely "Metal Gear" moments, owing to the series' creator - Hideo Kojima - who consulted on the project.
Metal Gear Rising is an incredible action game, and a personal favorite on Xbox 360. Metal Gear Rising is $19.99 on the Xbox Store right now, and is quite honestly a total steal at that price point. Do yourself a favor, go buy it!
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Jez Corden a Managing Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!
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I've wanted to check this game out for ages!
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Oh man, I'll buy this ASAP...
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I wanted this game so bad til i played the demo and im like wtf is thos sht. Too many cut scenes. Can't enjoy the game without a 30min cut scene. Typical kojima games.
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"Typical kojima games" The guy has something like a 20+ year history of doing this and imho it's not a bad thing.
Every once in a while we need games like that and with him being almost the only one to deliver I have no complains.