Minecraft: Bedrock Edition beta arrives, focuses on performance and stability

Minecraft Nether Update Java Image
Minecraft Nether Update Java Image (Image credit: Windows Central)

What you need to know

  • Minecraft is a massive game that requires constant updates to fix bugs, resolve issues, and add new features.
  • Minecraft's beta program for the universal Bedrock Edition gets near-weekly updates, and this week is no exception.
  • The new beta rolling out today focuses on fixing several crashing issues found in Minecraft.
  • There are also more changes for creators, building on top of previous beta updates.

The latest beta to come to Minecraft: Bedrock Edition is update, which builds on top of the Nether Update that released earlier this year. The new beta continues to make further changes and fixes, with a particular focus this time around on fixing more crashing issues and making more changes geared towards creators. It's not clear when this recent branch of updates under the 1.16.100 version number will release to the public, but there's a sizeable number of bug fixes included now.

Don't expect any major updates or dramatic changes to Minecraft before Minecraft Live, where we should learn more about the next update coming to Minecraft after the Nether Update.

The changelog for Minecraft beta includes:

Performance and stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that occurred when rendering
  • Fixed a crash that could occur when a stunned entity loaded into the world
  • Fixed a crash that could occur in certain Marketplace layouts, and ensured the carousel is always populated correctly


  • Fixed an issue with tall plants (bamboo, sugar cane, and cactus) breaking instantly
  • Fixed a bug that prevented lava buckets from being used as fuel


  • Fixed an issue where animations in the achievement screen could be played backwards
  • Fixed missing translation loading screen tip

Technical changes

  • Removed legacy fall damage packet from client
  • Made some small changes around how we calculate the spawn position of dropped items from a player that dies from falling
  • Added support for the music command, allowing creators to play and control custom music
  • Changed LegacyCubemap from opaque to transparent
  • Fog Definition identifier cannot use the "minecraft" namespace unless it's from a vanilla resource pack
  • Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal
    • Added the on_player_destroyed trigger component


  • Middle click on non-default permutations of data driven blocks no longer throws an assert. Middle click now adds the default permutation of the block to your inventory
  • Added a fix for blocks computing ambient occlusion to behave more like vanilla by only contributing ambient occlusion if it's an opaque unit cube
  • Made data driven blocks with disabled collision pathable


  • Added documentation for block event responses and re-organized block documentation



Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.