NVIDIA makes DLSS SDK avaialble for all developers

ASUS TUF Gaming RTX 3070 Ti
ASUS TUF Gaming RTX 3070 Ti (Image credit: Rich Edmonds / Windows Central)

What you need to know

  • The NVIDIA DLSS SDK is adding support for games running natively on Linux with x86.
  • Developers no longer have to apply to access the DLSS SDK and can instead download it directly from NVIDIA.
  • NVIDIA also recently announced DLSS support for ARM devices.

NVIDIA announced (opens in new tab) several ways that it's making Deep Learning Super Sampling (DLSS) easier for game developers to utilize. The NVIDIA DLSS SDK is adding support for games running natively on Linux with x86. The company also made it much easier for developers to use the DLSS SDK.

Developers no longer have to apply to gain access to the DLSS SDK. Instead, they can download it directly from NVIDIA's developer website (opens in new tab). They can then get the Unreal Engine 5 and 4.26 plugins from NVIDIA's marketplace or use the Unity 2021.2 beta.

The update also brings a new sharpening slider that lets people make images softer or sharper to meet their preferences. There's also a DLSS Auto Mode that optimizes image quality for a specific resolution. An auto-exposure option lets developers calculate exposure values automatically, which can improve the image quality for low-contrast scenes.

DLSS uses machine learning and dedicated hardware on the best GPUs from NVIDIA to improve gaming performance. Our Rich Edmonds has a detailed explanation of how DLSS works. By making it easier to access the DLSS SDK, NVIDIA is trying to get more game developers to utilize it.

Over 60 games support NVIDIA DLSS at the moment, including Call of Duty, Minecraft, Rainbow Six, and Red Dead Redemption.

NVIDIA also showcased ray tracing and DLSS support for ARM processors this week.

AMD's FidelityFX Super Resolution (FSR) technology competes with NVIDIA DLSS. AMD shared access to the FSR source code for free earlier this month. NVIDIA appears to have followed AMD's example by opening up access to the NVIDIA DLSS SDK.

Sean Endicott
News Writer and apps editor

Sean Endicott brings nearly a decade of experience covering Microsoft and Windows news to Windows Central. He joined our team in 2017 as an app reviewer and now heads up our day-to-day news coverage. If you have a news tip or an app to review, hit him up at sean.endicott@futurenet.com (opens in new tab).

  • Even if AMD is a little behind NVIDIA a lot of the time, there's little doubt that NVIDIA would be behind where they are if they didn't have AMD pushing them at every step. The same could be said of the AMD relationship with Intel in the CPU space. It's for this reason that I support AMD and buy their CPUs and GPUs exclusively, except for the one occasion I bought an Intel CPU because it was required to support the only Hello-compliant camera available at the time. Most of the time I am sacrificing little, if anything, by buying AMD and they have made things better for everyone simply by existing. You have to applaud their tenacity too, come back from seeming oblivion to being in a pretty good position these days. I almost forgot my initial point, which is that NVIDIA seems to be doing more with DLSS specifically because of what AMD is doing with FSR so thanks AMD.
  • Well Said. Competition is a key driver of price reduction and innovation. Competition has made a tonne of folks more productive. If it weren't for AMD's Ryzen we'd be stuck with quad cores and 6 cores for another decade or so. As well as subpar consoles compared to the current consoles. Heck, we wouldn't even been able to use a feature in PCI-E - resizeable bar support. Known to the average laymen as Smart Access and Direct Storage. Plus we'd be stuck with Intel charging crazy prices for 8 cores / 16 threads with PCIE.3.0. To think, now we can get 8 cores and 16 threads with really decent IPCs at sub £200. The amount of potential at your finger tips is insane.