NVIDIA makes DLSS SDK avaialble for all developers
Game developers can now access the NVIDIA DLSS SDK directly from NVIDIA's website.
What you need to know
- The NVIDIA DLSS SDK is adding support for games running natively on Linux with x86.
- Developers no longer have to apply to access the DLSS SDK and can instead download it directly from NVIDIA.
- NVIDIA also recently announced DLSS support for ARM devices.
NVIDIA announced several ways that it's making Deep Learning Super Sampling (DLSS) easier for game developers to utilize. The NVIDIA DLSS SDK is adding support for games running natively on Linux with x86. The company also made it much easier for developers to use the DLSS SDK.
Developers no longer have to apply to gain access to the DLSS SDK. Instead, they can download it directly from NVIDIA's developer website. They can then get the Unreal Engine 5 and 4.26 plugins from NVIDIA's marketplace or use the Unity 2021.2 beta.
The update also brings a new sharpening slider that lets people make images softer or sharper to meet their preferences. There's also a DLSS Auto Mode that optimizes image quality for a specific resolution. An auto-exposure option lets developers calculate exposure values automatically, which can improve the image quality for low-contrast scenes.
DLSS uses machine learning and dedicated hardware on the best GPUs from NVIDIA to improve gaming performance. Our Rich Edmonds has a detailed explanation of how DLSS works. By making it easier to access the DLSS SDK, NVIDIA is trying to get more game developers to utilize it.
Over 60 games support NVIDIA DLSS at the moment, including Call of Duty, Minecraft, Rainbow Six, and Red Dead Redemption.
NVIDIA also showcased ray tracing and DLSS support for ARM processors this week.
AMD's FidelityFX Super Resolution (FSR) technology competes with NVIDIA DLSS. AMD shared access to the FSR source code for free earlier this month. NVIDIA appears to have followed AMD's example by opening up access to the NVIDIA DLSS SDK.
All the latest news, reviews, and guides for Windows and Xbox diehards.

Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader PC ecosystem. Since joining the site in 2017, he has written well over a thousand articles across the Microsoft landscape, covering breaking news, analysis, and feature reporting.
He writes Windows Wrap, a weekly column covering the biggest stories in Windows and the PC industry, and what they mean for the platform going forward.
Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. Outside of tech, he is an award-winning American football coach based in Nottingham, England, and was named BAFCA Youth Coach of the Year in 2024.
