What you need to know
- The Outer Worlds is a first-person adventure game from Obsidian Entertainment.
- The title is also available on PlayStation 4 due to past publishing agreements.
- The developer is going to issue a patch next week which brings a Field of View option to consoles.
- The Outer Worlds is available through Xbox Game Pass (opens in new tab).
Updated March 13, 2020: It seems like the text size update only applied to a small number of menus, so now the team has released another patch that allows you to make small text larger throughout the game. You can catch the patch notes on The Outer World's website.
The Outer Worlds is an upcoming first-person role-playing game (RPG) from Obsidian Entertainment. Despite the fact that the team is now a part of Xbox Game Studios, this game is available on PlayStation 4 — and will be coming to Nintendo Switch down the line.
Just like any game, it has a number of odd bugs on consoles and PC. Luckily, a patch is in the works which should be available next week, maybe Monday or Tuesday. The team said the following on the Obsidian forums.
You can take a look at the important changes below. The biggest addition has to be the Field of View setting on Xbox One and PlayStation 4.
- Updated the Large Text Mode setting to apply to Examinables.
- Added Chromatic Aberration setting to all platforms.
- Added Controller Aiming Sensitivity setting to all platforms.
- Added Head Bobbing setting to all platforms.
- Added Field of View setting to Xbox One and PlayStation 4.
- Fixed weapons unholstering when interacting with the environment.
- Fixed additional cases of companion quests being marked as Botched incorrectly.
- Fixed audio cutting out when scrolling on the map.
- Added a notification for when companions gain Perks from quests.
- Fixed companions calling the player's attacks ineffective even if they were dealing damage.
- Fixed the Prismatic Hammer not benefiting from several melee Skills and Perks.
- Fixed the Prismatic Hammer not benefiting from Critical Hits.
- Increased damage of Handguns.
- Fixed Dr. Chartrand attacking the player after she agrees to help them.
- Fixed the Look Up and Look Down keybindings being swapped.
- Added Foliage graphics setting to PC.
- Added Enable Cinematic Kill Camera setting.
- Updated Vendor interface to show carry weight and encumbrance limit.
- Updated item tooltips to better indicate Pristine items.
- Added item sorting options to the Companion and Workbench screens.
- Added SuperNova survival meters to the Consumables screen.
What did you think of The Outer Worlds? Let us know. We can't wait to get our hands on the update to check out how far the field of view can be changed.
In Windows Central's review, Jez Corden wrote, "The Outer Worlds is a tremendous RPG that feels like the culmination of Obsidian's efforts with similar franchises over the years. As a fan of classic Bioware and Bethesda RPGs, The Outer Worlds not only scratches the itch, but exceeds the legacy of the titles it draws inspiration from in some ways."
New adventures and horizons
The Outer Worlds is looking to be Obsidian Entertainment at its best, a tightly-focused role-playing game where your choices matter. Will it make good on that promise? Only time will tell, but it looks damn good so far.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
Sweet! Item sorting on the other screens will be nice.
I'm not a fan of post-apocalyptical/dystopian environments but it is a good game though noticeably shorter than a typical Bioware or Bethesda RPG
It's a great length. Sometimes having a 12000 hour game is just too much for me. Busy professional life and your kids means I don't have time for super long games anymoreq
It sounds like you finished it already too!
I want a DLC 😭
... And you will get it!
Fixing up the gun triggering on interact is great, I realise having your gun out doesn't actually mean anything in this game (no one cares) but for immersion I usually like to put my weapon away in town. Now I don't take it out again every time I open or a door, or trigger a lift.
Me too, it really bothers me that they didn't add the basic feature of making the NPCs respond to drawn weapons. It just makes it feel a little half-assed sometimes.
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