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Oculus Rift S recommended PC requirements: How to tell if your computer can run it

Oculus Rift S
Oculus Rift S (Image credit: Windows Central)

The Oculus Rift S is the latest generation Oculus VR head-mounted display (HMD) from Facebook, and it builds upon the evolution of the PC VR market in several important ways. With a sharper display and no need for external cameras to track your position in the room, the Rift S is the easiest way to get into VR gaming on the PC.

This headset has a ton of great features, but it still needs a great computer to deliver quality VR performance. Just how great, though? Here's a quick look at how to check and make sure your PC can handle the Oculus Rift S so that you can plan ahead and ensure your purchase is a solid investment.

Related: Which graphics card do you need for VR?

How to check your PC specs: the easiest way

Just follow these simple steps:

  1. Hit the Windows Key + R to open up the Run command window.
  2. Type in "dxdiag.exe" and hit OK to open up the "DirectX Diagnostic Tool."

  1. View the System and Display tabs to check your specs.

Another way to check your PC specs

  1. Click the Start menu and type in Display
  2. Select 'Display Settings' from the search menu
  1. Scroll down and click 'Advanced Display Settings'
  2. Your graphics card will be listed under Display Information

Once you know your system's specs, you'll need to check out Oculus' system requirements for the Rift S, which are listed below.

Oculus Rift S minimum PC requirements

  • OS: 64-bit Windows 10.
  • CPU: Intel Core i3-6100 / AMD Ryzen 3 1200, FX4350 or greater.
  • RAM: 8GB.
  • GPU: NVIDIA GeForce GTX 1050Ti / Radeon RX 470 or greater.
  • USB Ports: 1 USB 3.0 .
  • Compatible miniDisplayPort video output (miniDisplayPort to DisplayPort adapter included with Rift S)
  • OS: 64-bit Windows 10.
  • CPU: Intel i5 4590 / AMD Ryzen 5 1500X or greater.
  • RAM: 8GB.
  • GPU: Nvidia GeForce GTX 1060 / AMD Radeon RX 480 or greater.
  • USB Ports: 1 USB 3.0 .
  • DisplayPort video output

Having a higher-end setup for the Oculus Rift S makes a significant difference in overall quality, so while the minimum requirements you see here for the Rift S will absolutely get the job done, you may want to aim a little higher. With the recommended hardware, you'll notice better lighting effects and much faster interactivity when switching between the Rift UI and whatever game or app you're in, making the entire experience feel that much more natural and immersive. Upgrading your GPU with a pick from our collection of best graphics cards will no doubt make a big difference.

Updated January 2, 2020: This article has been refreshed to match up with the latest information on the Oculus Rift S and how to obtain your current PC's specs.

Russell is a tech nerd who chases the best of everything, from phones to game consoles to laptops and everything glowing or beeping. He's the Managing Editor of gaming content for Mobile Nations and can be found contributing to all of the Mobile Nations sites. Reach out on Twitter!

5 Comments
  • I definitely expected more strenuous PC requirements. These spec are surprisingly budget friendly and obtainable (based on someone who can afford a Rift).
  • how on Earth is the minimum requirement a GTX 1050 Ti with 8 GB GPU RAM!? There is no 8GB version of that graphics card
  • 8 GB is system RAM requirement. 4GB is the GPU requirement.
  • It should also be noted that the Rift S connects over a full-sized DisplayPort, unlike the original Rift which used HDMI. Mini DisplayPort to DisplayPort adapters do work, but you may have to juggle your cables a bit if you are coming from a Rift and drive several monitors.
  • I know Windows 10 is stated as the minimum OS requirement, but this is also true for the current Rift and we use it quite happily on Windows 7 with Core 2.0. Is it known if the Rift S will still work on Win7 or is it definitely Win10 only like the WMR devices? I am thinking it is possible that the inside out tracking might need some support only available in Win10. This would be a shame as my organisation is still at least a year away from a Win10 rollout (I know, I know).