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Remedy plans to fix Quantum Break issues on Windows 10 and Xbox One

Quantum Break was released last week for the Xbox One and Windows 10. However, since its launch, many players of the time-themed action game have encountered both major and minor issues with Quantum Break, particularly with the Windows 10 version. Now, the game's developer Remedy outlined plans to fix those problems.

In a post on Remedy's community forums, it stated:

We are aware that some players are facing issues with the Windows 10 version of Quantum Break and some extent on Xbox One. We want to let you know that we are working diligently with Microsoft Studios on addressing all the feedback; below are the things we know about today that are being worked on. We want to thank our fans again for all their continued support for Remedy and apologize for any problems you have faced playing Quantum Break. We are paying close attention to forums and the discussion online about Quantum Break and are doing our best to solve the issues you are experiencing.

The developer listed a number of issues in the Windows 10 version of Quantum Break, along with plans to address them in updates:

  • Stuttering Frame-Rate / Frame Pacing: There was a major rounding error introduced into our refresh rate predictions on shipping. A solution to this issue is already being worked on; we expect it to be resolved in a Quantum Break Title Update launching in the near future.
  • Windows 10 Performance Issues: Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience. Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behavior in future updates. If you experience this issue, exiting and restarting Quantum Break will resolve this issue for now. This is one way to identify if you have encountered this issue or if it's another potential problem.
  • Graphics Drivers: We recommend, for AMD Radeon GPU's, AMD Radeon Software Crimson Edition 16.4.1. We recommend, for NVIDIA GPU's, 362.00 from NVIDIA. Keep in mind, these drivers might have an impact on other software on your computer.
  • Windows 10 Frame Rate Locked?: In May, Microsoft will be enabling the ability for developers to disable v-sync and adding support for G-Sync and Freesync monitors. This means that UWP games running in full screen, borderless windowed mode will have all of the performance advantages of traditional full screen exclusive mode.
  • No Option to Quit from Main Menu: We hear you! By popular demand, we are adding an exit option to the main menu in an upcoming title update. For now, similar to all Windows 10 apps, you will need to use Alt-F4 or move the mouse cursor to top right corner of the window to the see the X icon, which you can click to exit the game.
  • Crashing on Launch: We have been able to repro at least one reason for a rare crash on launch– with some SIMD instructions that require SSE4.1. We are working on fixing that in a future title update, and will fix any other issues we find as they are reported. Image Quality: We are working on giving users more control to turn on and off features like film grain. We love the artistic choice for our game, but we also want to give PC gamers more choice and this will come in a future update.
  • Does Quantum Break support SLI or other multi-GPU solutions?: Quantum Break on Windows 10 unfortunately doesn't support DirectX12 multi-GPU rendering. Due to the engine architecture, the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break.
  • Render technique and resolution on Windows 10: The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560x1440 they would be 1706x960.
  • Download Issues: We are aware some users are having issues downloading the game from the Windows Store. There are some known bugs with the way the progress bar is rendered. Microsoft is standing by to help anyone who has issues downloading and the Windows 10 Anniversary Update this summer will massively improve the overall experience for these kinds of big games.

Remedy also outlined issues and future solutions that are on both the Windows 10 and Xbox One versions of the game:

  • Light Flare / Blinking Lights: This is a known issue. A permanent fix is being introduced in the next Title Update in the near future. For now, the problem can be resolved by exiting and re-launching the game.
  • Film Grain: This is an artistic choice from Remedy Entertainment. We wanted a cinematic look for our game and "film grain" is part of that look. Depending on the brand of TV you use or if your Xbox One is connected to a monitor, the film grain can look very different. Always use "Game Mode" on your television if such a feature exists. Make sure you adjust your sharpness setting down on your monitor or TV as well as the brightness setting in Quantum Break."
  • Ambient Subtitles: While atmosphere is an important part of Quantum Break, we decided to not include subtitles for ambient sound (e.g.– in-game radio broadcasts) to ensure those subtitles did not conflict or overlap with the subtitles for actual character dialogue.
  • No Dialogue on Xbox One: If your game is missing dialogue, this is probably because you are listening in stereo, but the Xbox One is set to play back surround 5.1 or 7.1. To solve this on Xbox One, Scroll left from Home to open the guide, Select Settings, Select All Settings, Select Display & Sound, Select Audio output, Set the output to Stereo
  • Cloud Save Issue on Windows 10 and Xbox One: Cloud save issues with the Windows 10 version of Quantum Break have been resolved with the March update (Windows 10 Version 10586.164, 64-bit only). To avoid any issues, please switch Microsoft accounts before signing in to the Xbox app and/or check Windows Update to ensure that you are using the latest version of Windows 10. We are aware of this issue on Xbox One and are working to address it in a future update. To avoid any issues, please quit the game before turning off your console.

Check out our Quantum Break review

71 Comments
  • Can't redeem a free code I got. Keeps on telling me there's something wrong, try again. Anybody with this? BioResearch & Games.
  • I got linked to the following website as I couldn't redeem through the store. Hope it helps. https://account.microsoft.com/billing/redeem?ref=sfcredeem#/
  • Well, I have not even received a code yet for Alan Wake for the 360 or Quantum Break for Windows 10. I am starting to become a little concerned since I cannot pull up any information on my invoice that even shows I will receive it. (I did properly pre order it though and it did show that I would get it during that process, if I remember correctly.)
  • I believe the first codes went out yesterday from what I saw on twitter and if that was the case then I may have been lucky and was in first wave of codes as I only got my Quantum Break code yesterday afternoon UK time. I got my Alan Wake code the day before around the same time, so maybe you are in a later wave of codes.
  • IIRC, Microsoft said you will get the QB Code until the 15th. Can't you just wait? I got it yesterday. Start complaining the 16th.
  • @Woogie_burns wow, it worked. Thanks bro and glad I asked :) BioResearch & Games.
  • It will say that depending on how you try to redeem it. If you redeem it from a Windows Phone it will just say it's already been redeemed if you keep clicking on it through the Xbox app. I had to go on my PC, and open the windows store and go to the options where you can redeem codes. It will then open a weblink where you need to be signed into your MS account and then you type in the code. After you click redeem it will take you back to the windows store and then you can click "install" for the game.
  • I've tried to downloading the game several times and it continues to fail.
  • Holy cow that's a long list of issues (so far). Glad the game is epic enough for fans to bare with these issues and allow R/MS time to remedy the problems. Hopefully MS is quick to address these issues otherwise gaming on win10 is going to be an after thought.
  • It isn't "epic". It's actually a pretty (and) short game.
  • Your opinion. Ill stick to mine. Great thing this freedom of expression
  • Issues that shouldn't exist in 2016
  • Issues will always exist no matter what the year. When it comes to development big or small, to expect something to work perfectly(even if it did in a small test bed) when released is a dream everyone has but that's it, its a dream. All devs can do is try to remediate any issues that arise once they show up out of what they encountered during testing.
  • Did they just flip the finger at multi-GPU users? I'm hoping not. I'll remain hopeful since Gears will soon be implementing it, but Remedy's response read more like, "get wrecked you rich kids". Then again, us multi-GPU users knew this would happen buying in. It's a real shame the industry doesn't pay more attention to this, especially since getting the latest and greatest cards aren't always better than getting a second GPU and adding on.
  • The issue is in the way companies develop their technology and IMO multy-gpu rigs should auto optimize the game out of the box without extra coding from the developer. Don't get me wrong but only 1% of all gamers have multy-gpu and having to deal with all the proprietay architecture for some of you is a waste of the resources and time. So don't whine. Posted from WC for W10 running on my 930.
  • Mate, I'm not even going to go over how ridiculous it is NOT to whine about this. We've been doing it since the inception of multi-GPUs after all. But the fact is DirectX12 boasts about how it can use AMD AND NVIDIA cards simultaneously to play a game. I don't know about you, but that sounds heck interesting and if done right, can revolutionise how we game today. No need for brand loyalty, no need to check configs. It'll all just work. But how the heck can this be true when games released on DX12 are struggling to function on single GPUs and don't even use multi yet? Now I don't expect Remedy to be on top of this, but I do expect Microsoft to stop showing off a feature we can't even use yet. That's called teasing. BTW, your logic is "there's only 1% of these users, so we can forget them." Time and time again, that's proven to be so unfair. Should I point it out? Xbox One backwards compatibility, Halo 5 Split Screen, Halo 2 PC servers. I can understand in some circumstances like Halo 2's age and Halo 5's need to be a graphical showcase, but when games like Quantum Break release and not even a single GPU can run the game as marketed (or maxed like FFXV), it only makes sense to support multi-GPU to compensate for the lack of power in some older single-GPUs. So yes, we'll whine. Don't create, market and sell a technology you're not going to support. That's cruel, and down right unfair. Also, since when were there only 1%? Now I don't have an exact statistic, but going by professional reviewers and sites that review PC games (Eurogamer, Digital Foundry in particular) they ALL use multi-GPU to stress-test the game's graphic fidelity compared to consoles. Now add that number to consumers like me, and I guarantee you there's a good percentage.
  • We live In a world where businesses seek earning money not pleasing everyone. So yes some might support it some might don't but dont whine about like its something mandatory to do. Posted from WC for W10 running on my 930.
  • If we don't whine about anything, we get nothing. That's why we have forums and feedback surveys. If we shut up and take it up the pretty hole, we deserve everything we get our way... which is nothing. That's how we have free DLCs now, that's how we have Windows 10 as it is today and not Windows 8 as it was then. Nothing is mandatory, this entire game's existence isn't. But if businesses want to succeed in the long term, if they want to survive, like Microsoft, they should be listening to their users. Not screwing them over at every point and saving money according to statistics. That's how EA works. I expect a lot more from Microsoft, especially in this age where user feedback is crucial to their survival. I say Microsoft because Remedy and the UWP is owned by them so...
  • Well of course. People who read and watch digital foundry articles and videos tend to have more specialized hardware. And when they all comment and react on such article it may seem that every gamer has such a dual GPU setup. From what I read these days it seems more and more companies are building engines these days that to not support dual GPU well or not at all. I read several complaints the last months of this and blockbuster games. ​I have only one card and played the game without problems. Although the shopping and downloading proces was terrible. I had to reset my PC for the game to download and wait for 8 hours for the download to complete while steam does that downloadsize in 45 minutes.
  • You have to remember that dx12 wasn't final through most of this game's development - so give them some slack.  Most of the functionality was just writing on a chalkboard (heh) when they started working on this - so lets wait and see what developers do now that the development tools are actually out there.
  • Certainly yes, in fact this combo-GPU concept is currently restricted to Ashes of the Singularity so I get what you mean. It's only a point I'm raising now because this is something that could be done AFTER release. With the upcoming Gears update thanks to the change in UWP, it's disappointing to see that Remedy hasn't even considered giving it a try in a later update. I'm seriously hoping RotTR gets this though.
  • I hope you never whine about lack of apps on W10M. Because only 1% of all mobile users have a Windows Phone so it's a waste of resources and time to make apps...see what I did there? ;) Posted via the Windows Central App for Android
  • Exactly my point
  • And you are right, thats the problem with Windows Phone and I'm not whining. Posted from WC for W10 running on my 930.
  • It's a lot more then 1%; we game on PC because we want the best out of a game, if a developer does not respect that they deserve all the criticism thats coming their way.
  • And where are your official statistics that say what percentage it is? Until then, you're just throwing out fabricated numbers. Honestly, if I were a game developer, reading the list of "issues" in the article above would be enough to motivate me to develop exclusively for consoles. PC game development clearly incurs exponentially more resources to optimize for infinitely more configurations, only to get criticized endlessly by an extremely tiny niche of customers and bloggers, many of who pirate said games rather than buy them. I get your criticism: you spent a lot of money on a high-end rig and you want to capitalize on that, but you likely overestimate your niche's size and underestimate the costs of pandering development to that niche. The reason many games don't come to PC at all, and those that do are almost always unoptimized, is because it's not worth it for developers to spend X amount of unknown costs endlessly tweaking something that will never please every one and will likely never be as profitable as the console versions.
  • Couldn't agree more, but if they're charging just as much as the kid next door (let's say Battlefield or AotS {which is actually a lot less and still in early preview}) and those guys got it right either on or after release, we as consumers have a right to criticize their business decisions and voice our concerns. We bought into it either because we wanted to or wanted to see it succeed financially so matching or catching up with competitors is quite crucial to their survival (sequels and whatnot). And the best way to please the fan base or enlarge it is to listen to it as we've seen before countless times. Voicing these concerns obvs won't guarantee it's implementation but at least we tried. Isn't that what you try to achieve with your Xbox on Windows Mobile crusade?
  • I always fully support consumers in voicing their concerns, if they do it the right way. Here is the wrong way to do it: flood the Store page for said game with 1-star reviews because "it downloaded too slow" or "said obscure feature that I wanted but didn't check beforehand to see if it had isn't in there", permanently damaging the game's reception. I have an issue with that. The app Store reviews should be about the game, not about individual technical issues. I achieved my primary goal with #SaveXboxWP--Microsoft brought ID@Xbox to Windows 10, including mobile--and I did so by pinging Microsoft directly, not flooding the app Store with bad reviews and stupid comments like "should've been on Steam" (which it shouldn't be). I encourage Windows 10 gamers to send Microsoft constructive feedback via an efficient medium.
  • To be perfectly honest, the Store reviews are literally cancer. I cannot believe the **** people put up there so I'm 100% with you there. But it does raise a point, where do people go to post these things? They're certainly not welcomed on Steam forums where developers and other gamers can post while third party publishers (like Square Enix with RotTR) don't set up dedicated forums for these things. So basically, the casuals among us end up posting on the only public comment section they know of, unknowingly hurting the game's rating for such stupid reasons. Speaking for the Australian store here.
  • Agreed. I'd love for the Store to be updated so that every app has a Feedback Forum or Technical Support Page that is accessed via the Store page (and also linked to from in the app) where customers can post these comments or issues so that they stop littering the reviews page with them--but, on the other hand, we all know that they'll still leave those one-star reviews (and never update them) anyway, so that likely won't solve that problem anyway.
  • "Don't get me wrong but only 1% of all gamers have multy-gpu"   But when the 1% argument is is used against Windows phone, people here say "there are millions of windows phone users all together though!" I'ts amazing how that double standard works. There are a LOT of people who run dual GPU's, you just don't realize it.
  • Apparently there aren't enough multi-gpu users to support the feature.
  • Oh no no no. That's UWPs limitation, and the sacrifices of porting over a console game. Every other new gen engine can handle it (Frostbite 3, UE4 most noticeably), RotTR had it on Steam. It's just bloody business decisions limiting what should've been a necessary feature, especially on PC where this has become the norm to support considering how the demand for more graphical power has only increased.
  • Main problem is the fact that the engine was developed around the xb1 (and the obvious limits of the console) and than ported to the PC with minimal changes i.e. MS didn’t want to spend too much on the port and the port happened just to entice PC gamers to switch to Win10, imo.
  • Maybe they should have fixed them before release? Just a thought. Oh well. Most have moved on to Dark Souls III anyway.
  • That's implying there are massive games like this launched without any bugs/issues whatsoever. I find that...dubious. Rather, I think it's great the studio is being very specific in the errors/bugs they have found and are addressing vs "performance issues", which so many of you lampoon when listed.
  • While no game launches 100% bug-free, the Windows 10 version does seem rushed, most likely becasue of how late in development Remedy was told to make the PC version. That being said, there's really no excuse for Quantum Break being launched on PC in it's current state. They should have just delayed it until May when UWP will be updated to support an unlcoked framerate, as well as resolve other issues as well. Something interesting to note is that there is no Game Ready driver from Nvidia yet, while numerous other PC games received such a driver upon release.
  • Awesome keep them fixes coming
  • I've had no issues at all on Xbox One, except it is way to easy, and very short. 100% Achievements in 4 days is a bit to easy. Beautiful game though, and great storyline
  • Likewise. I'm debating trading it in, which I've only ever done once (Destiny). I don't typically support the whole practice of trading in games, but I'll 100% it tonight and the action sequences aren't compelling enough that I see myself wanting to replay it at some point in the future, especially since Remedy has already said that there will be no DLC. But yeah, gorgeous game and a solid story (although the need to have exposition dumps between acts makes me question the future of gaming as a serious storytelling medium, but that's a discussion for another time).
  • Getting all achievements fairly easily is a breath of fresh air in my opinion. We're all drowning in a sea of amazing games these days!
  • And here I was complaining about how long it was taking for them to send out the Windows 10 codes. Guess I'll be waiting until at least May to play this damn game! Should have just released it on Steam........
  • So true, can't believe they were dumb enough to release it as UWP app in win store when its not even ready to handle full AAA PC games with crap like "Windows 10 Frame Rate Locked" only to be sorted in May, not to mention the crap load of other issues.
  • http://arstechnica.com/gaming/2016/02/microsoft-needs-to-stop-forcing-console-like-restrictions-on-windows-store-pc-games/
  • I can't believe that you are actually criticizing Microsoft for releasing a game that they own on their own platform rather than on a competitor's platform--a game that NEVER would've come to PC otherwise. You clearly have no foresight into long-term strategies needed to run a successful business.
  • The problem here is that the Windows Store, and the UWP in general, aren't yet mature and don't have feature parity with Steam or even Origin. To release a service with less features your competitors is always risky, in this case it's downright unnaceptable given how universally used Steam is. As for Microsoft releasing games on other platforms, they already have games on Steam, and have for a while now.
  • "the Windows Store, and the UWP in general, aren't yet mature and don't have feature parity with Steam or even Origin" The Windows 10 Store is only 9 months old. Remember Steam and Origin when they were 9 months old? They sucked far more than the Windows 10 Store does. Far, far more. "To release a service with less features your competitors is always risky" Not when you're releasing exclusive content. That's the vexing part: Microsoft is releasing games that otherwise would never be on PC, and, rather than delaying the launches of these games waiting for the Windows 10 Store to get more feature-rich, they brought them to gamers sooner. I prefer the latter, and I find it vexing that some PC gamers aren't a bit more understanding and grateful. That's old hat and irrelevant now. Microsoft hasn't released a single new game on Steam since the Windows 10 Store launched, nor should they.
  • Well Steam released when there was no digital game stores to speak of, and EA quickly realized how much people hated Origin and updated it accordingly (and it's actually pretty good now!). Again, Microsoft is trying to enter a market that has very well established competitors. To offer a sub-par experience like they are now is not going to encourage anyone to use their service, despite having exclusive titles. I'm sure what PC gamers would be "grateful" about is Microsoft resolving the issues with UWP and their Store, instead of saying "sorry, we know it sucks compared to what you're used to, but this is the only place you can get these games". Gamers will not embrace what Microsoft is offering if it gives them a sub-par experience. If you can't understand that, then enjoy using the Store, becasue most of us are not.
  •  Microsoft is resolving these issues (and pretty quickly, in my opinion), and they've already said this many times. I do enjoy using the Store. To me, it offers an infinitelly more enjoyable experience than other digital platforms like Steam, etc. The content is safe. I have no fear of it mucking up my PC. Downloading is simple. And installing and uninstalling is seamless. To me, the Store offers a great experience. Can it be improved? Absolutely. Am I going to spew inane vitriol at Microsoft because their 9-month-old Store isn't perfect and I have to wait a few more months for it to get better? No, of course not, because I'm reasonable.
  • Microsoft knew the limitations of UWP yet instead of delaying the PC release to fix all the limitations that would negatively impact everyone who pays full price for the PC release they just decided to release it anyway, even if it can't run as a proper AAA PC game with the current UWP limitations as was already proved by the Tomb Raider release where the non-UWP version run a lot better with no limitations. Releasing it with all the negative aspects currently present in UWP apps only damages the whole Windows Store as a viable place to succesfully compete with Steam in the future. If PC gamers get a crap experience with the Windows Store now because Microsoft has jumped the gun yet again, they will never come back to the Windows Store as a viable alternative to Steam once Microsoft fixes all the issues and limittions with releasing AAA games as UWP apps. I want to see a succesfull Windows Store competing with Steam, but this type of botched release is just hurting Microsoft and the whole Windows Store in the long run; I don't want to see another GFWL failure because of Microsof's own incompetance in understanding what PC gamers expect from real PC games.  
  • PC gamers are coming to the Windows 10 Store because it has exclusive content--Killer Instinct, Gears of War: Ultimate, Quantum Break--and those games work for the majority of PC gamers. The issues many niche PC gamers are griping about are 1. not relevant to most PC gamers, 2. going to be fixed in a matter of months (you're suggesting that Microsoft should've held onto these games until the Store had those features, but then they would've just gotten rebuked for that; it's a lose-lose for them, apparently), 3. ironic considering Microsoft is bringing games to PC that otherwise would not have been on PC (Rise of the Tomb Raider and Oxenfree being the exceptions). PC gamers will still come to the Store in the future to get new exclusive content (Sea of Thieves, Halo Wars 2, etc.). That's the beauty of exclusive content.
  • I'd like to see the statistics on how many copies of those games are actually being sold through the Store, because I don't think those numbers are as high as you think they are. Also, Oxenfree and Rise of the Tomb Raider are both on Steam, and neither are published by Microsoft, so they would have been on PC regardless. Microsoft can offer all the exclusive content they want, but if gamers don't get a good experience out of it they will simply ignore and forget about the Store and move on to other platforms.
  • "Oxenfree and Rise of the Tomb Raider are both on Steam, and neither are published by Microsoft, so they would have been on PC regardless" Hence the "being the exceptions" qualifier in my post. Kill the hyperbole. You're acting like the Store is completely broken. It's not. It offers an adequate experience, and, in many ways (installations and uninstallations, for instance), offers a superior experience. It's these kids of hyperbolic statements that I'm criticizing. Don't expect perfection from a 9-month-old.
  • This game would have found it's way into PC one way or the other anyway. Maybe via a different publisher that actually cares about PC (like Nordic Games that quite literary saved Alan Wake from Microsoft's grasp) , or maybe when Remedy re-acquires the rights to their own work and self-publishes it in a proper, non-rushed fashion. I still believe that QB will only truly begin to shine sometime next year when the exclusivity deal expires or when MS gives up on PC gaming yet again. Whichever comes first.
  • "This game would have found it's way into PC one way or the other anyway. Maybe via a different publisher". Nope. Microsoft owns the IP and there is no way they're selling it off anytime soon. The game ONLY came to PC because Microsoft wanted it to. There isn't an "exclusivity" deal. It's Microsoft's property.
  • How about providing an option to toggle the profanity on/off? I know Remedy were aiming at a "mature" game experience but the dialog with the unnecessary F-bombs and other words just make it rather immature.
  • Once again, thanks for the @#$%^&! downvotes, guys.
  • Finally someone said it. Thank you. I didn't down vote. Not everyone wants the bad language. On another note, everyone so far has compelling arguments. I enjoy reading by the way! Posted via the Samsung Galaxy Note 5
  • If I redeem my windows 10 code under my account can my son log into the same computer with his account and play the game? I guess I'm asking does a Windows 10 store game behave like an Xbox one game where anyone can use that device to play the game or is it more like Steam where you have own the game under your account to play?
  • Create a family: https://blogs.msdn.microsoft.com/henrikn/2015/12/25/sharing-windows-10-s...
  • Does the Windows 10 store offer eassy refunds in compliance with EU law similar to Steam or others?
  • I've got a crash on launch issue... So fingers crossed my issue is the one they're talking about! :D Would have loved to have got a timeframe from them though?
  • Even with the issues (got the JJ Abrams lense flare once - that was annoying), this is an AMAZING game.  I can forgive the issues when a company releases something of this quality.  The story, acting, and production value is way above anything that has come out for a LONG time.  Glad to see a company release a great single player game. I was beginning to think it was a lost art.
  • I have no issue with the game on Xbox One. Perfect gameplay and story. Played through twice and archive 100%. Really proud owner.
  • Played through twice! Wow! I'm slow at playing games guys! Posted via the Samsung Galaxy Note 5
  • Finished the story in two days. A lot of reading and looking for Easter eggs. Will play thru it again and stop at every corner. I was just curious at the story.
  • Wow you guys are fast! Posted via the Samsung Galaxy Note 5
  • No issues here Posted via the Windows Central App for Android
  • I don't know if I should start playing or wait for the update. Posted via the Windows Central App for Android
  • Oh I thought the stuttering we part of the game. Lol
  • Absolutely pathetic that it was ever released in such a state,very disappointing