The Room VR: A Dark Matter escapes to all platforms on March 26

(Image credit: Fireproof Studios)

The Room VR: A Dark Matter

Source: Fireproof Studios (Image credit: Source: Fireproof Studios)

What you need to know

  • The Room VR: A Dark Matter launches on March 26.
  • Supported platforms include Oculus Quest, Oculus Rift, PlayStation VR (PSVR), and all SteamVR headsets.
  • This is a wholly new story that's exclusive to VR.

The Room has been available on smartphones for years and it's making its big VR debut in the form of The Room VR: A Dark Matter on March 26. While this isn't the first time we've heard of the game, it is the first time we're getting a full list of supported platforms alongside a release date. So no matter if you've got a PlayStation VR (PSVR), Oculus Quest, Oculus Rift or Rift S, HTC Vive, Valve Index, or any other PC VR headset that is supported by SteamVR, you'll be able to play the thrilling escape room puzzler.

Despite having a release date, there's no pre-order price on the Oculus Store or on Steam at this time. The smartphone editions of the series only cost a few dollars, so it's not necessarily expected that this will be full retail price, but we'll have to wait and see for sure. The four smartphone entries into The Room series offer incredibly compelling, award-winning gameplay that'll keep your brain ticking through the mysterious and complex puzzles.

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As the fifth installment in the series, The Room VR: A Dark Matter is a wholly new story that takes place in the early 1900s London at first. As a member of the British Institute of Archaeology, you've been tasked with aiding Police in investigating the disappearance of an esteemed Egyptologist.

The trailer showcases several types of environments that appear incredibly varied in their location and style. Puzzles range from the expected lockboxes that will be familiar to series' fans to potion brewing, sarcophagus opening, and plenty of other mystical and mysterious situations and scenarios that will leave you wondering what's real and what's in your imagination. Movement is similar to the smartphone entries in the series, which means you'll be working on one "node" at a time, moving onto the next node once you complete the current node's puzzles. Check out the trailer below.

Nick started with DOS and NES and uses those fond memories of floppy disks and cartridges to fuel his opinions on modern tech. Whether it's VR, smart home gadgets, or something else that beeps and boops, he's been writing about it since 2011. Reach him on Twitter or Instagram @Gwanatu

  • I loved the room and house of da vinci series. Really excited to play it in VR and I really want it to work. It's been something I've been dreaming of when I played the games on my phone and pc... its just, a lot of VR seems to fall short of what could be done with VR and is just a tacked on after thought to the game. Hopefully they've put the work into making VR actually VR. I want to have to look under the tables, hold one button and look around the otherside of an object etc instead of just a glorified vr headlook and mouse hands.
    Will definately be getting it though, as I said I really loved the room series so it can't be all that bad... hopefully.
  • Played the first two games on Steam and own the third but am yet to play. I would expect that the style of the games would translate well to VR.
  • Reminds me of the old 7th Guest and 11th Hour games with a bit of Myst thrown in from the early 90's. Loved those games. I'm new to VR and just got my Quest a couple of weeks ago so forgive my ignorance, but are the other The Room titles able to be played on Quest and how?
  • No, the other Room games aren't VR. They're first person games in the same kind of Myst click to move gameplay. Originally developed for tapping on a screen, they've been ported to the PC. Well worth playing if you've not picked them up yet.