Last week, Rare promised to introduce a host of new features to Sea of Thieves soon, and that patch is finally rolling out to Xbox One and PC players. Today's 400 MB update brings with it open and closed crew, resource sharing, numerous bug fixes, and much more.
Updated May 16, 2018: Following a high number of reported "AllmondBeard" errors, Rare has announced emergency maintenance on Sea of Thieves is underway. Following this maintenance, open/closed crews and invisible underwater Gamertags will be removed temporarily.
The most prominent changes are listed below. You can read about the new features and bug fixes separately.
- Players now have two crew type options available to them. Open crews work the same way you're used to. Closed crews allow a player to begin a game, allowing friends to join in when they're available. Eventually you'll be able to switch between open and closed crews on the fly.
- You can now share items with players by holding out resources.
- When swimming, Gamertags and titles are no longer visible to encourage stealth gameplay.
- The Imperial Sovereign Blunderbuss, Pistol, Sails, Hull and Liveries are now available to purchase at the Ancient Isles.
- New sound effects for close fire and reloading the Flintlock Pistol.
- Prices for the Castaway Bilge Rat weapons and liveries have now been reduced. Those who already bought them will be issued refunds for the difference.
- The chances of finding more valuable rewards has been increased.
- Some icons and health bar animations have been modified.
- Players should no longer experience details of their pirate looking different from their initial selection.
- Players should no longer experience delayed achievements and commendations.
- Cannonball, wooden plank, and banana crates no longer always spawn empty.
- Frame rates will now be more consistent during ship battles, sword fights, and Kraken encounters due to optimizations.
It's great to see that the team is listening to players and implementing meaningful changes. Hopefully the updates will include a lot of content so that it brings players back and keeps them engaged.
Sea of Thieves is an exploration-based pirate game which launched on March 20, 2018. Rare is known for many famous franchises including Banjo-Kazooie, Conker, and GoldenEye. However, in recent years, the team focused on developing Kinect games for Xbox One and Xbox 360. This was a curious decision, so when Phil Spencer became Head of Xbox in 2014, he assigned Rare a new project. Sea of Thieves is a shift for the developer and a concept the team hasn't tackled before.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
Amazing! Rare delivers!
I'm very curious. Can they announce the number of concurrent players still playing this game?
They were quick to announce that 2m people played this soon after launch but there are no numbers now almost 2 months after launch. I would guess it's not great considering MS's silence and also considering that the average number of viewers on twitch dropped by so much. It's currently averaging around 1400 viewers. Personally, I think these features are minor things. I doubt people will come back because of "New sound effects for close fire and reloading the Flintlock Pistol"...
It's pretty dead bro. People are waiting for new content to make a return. I played for a few hours today and only seen two other ships.
how soon til it exits early access?
This fixes absolutely none of the reasons why I got a refund from Microsoft for this early release masquerading as a full game. Don't get me wrong - what the game has right now is a solid basis, but that's ALL it is - the base for a game. Call me when there's a story and more than 5 things to do repeatedly.
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