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Sea of Thieves gets option to disable cross-play, mouse and keyboard support (update)

Updated March 14, 2019: Sea of Thieves will get mouse and keyboard supports on March 20.

Sea of Thieves is an exploration-based pirate game that features great sailing mechanics, but the open-ended plot doesn't appeal to everyone. You have to find your own path and that doesn't sit well with those who prefer single-player experiences. Luckily, developer Rare is aware of these problems and Executive Producer Joe Neate promised a substantial overhaul of the quest system at the Fun & Serious Festival in Bilbao, Spain.

That's not all though. Recently, Neate stated that the combat system was also getting substantially tweaked. Parameters like knockback, how swords work, how bullets work, and other intricate mechanics will be improved for a smoother experience. Today, Neate discussed cross-play as well as mouse and keyboard support.

Many Sea of Thieves players feel that playing with gamers on PC — especially though who have higher frame rates or mice and keyboards — puts them at a disadvantage. Even on Xbox One X, Sea of Thieves doesn't achieve 60 FPS. Aiming is clunky, especially when it comes to the sniper rifle. Higher frame rates also mean less input lag so everything is just that much more precise. PC gamers definitely have an advantage here.

Beforehand, the game didn't give you the option of turning off cross-play. Luckily, an upcoming patch will allow you to turn it off so you'll only play with other gamers who have controllers. However, Neate added that mouse and keyboard support was coming to Sea of Thieves, but those who chose to use a mouse and keyboard on Xbox One would be lumped into the cross-play category. If you turn off the option to enable cross-play on Xbox One, you won't be able to play with anyone who uses a mouse and keyboard, too.

Using a mouse and keyboard to aim on a 30 FPS game is torture to be honest, so I'm not sure how that imbalancing between PC and Xbox One will work. The easiest solution would be to add a 60 FPS option to the game by lowering the resolution and graphical settings. Those who choose to play it with better visuals can, and those who like a better frame rate are also satisfied. We'll just have to wait and see how this plays out. Until then, just rejoice at the fact that players will be given the option to disable cross-play and that the game is getting more and keyboard support!

Sea of Thieves is currently available for $59.99 through various retailers, but it's free for Xbox Game Pass subscribers. The game started off as a rather barebones experience when it first launch, but due to excellent post-launch support, Rare has managed to turn it around. Keep in mind that on February 6, 2019, you'll have to download the game again because the overall file size is being reduced by fifty percent.

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

  • I will not be coming back here for any information. I hope you don't consider yourself a journalist... Based on this article alone, I think you really need to take a step back.
  • Why? What's wrong with the article?
  • Okay, bye. Hopefully they ban you from the comments. We really don't need your negativity in this community.
  • Same. "You have to find your own path and that doesn't sit well with those who prefer single-player experiences. Luckily, developer Rare is aware of these problems and Executive Producer Joe Neate promised a substantial overhaul of the quest system..." wtf? Sea Of Thieves is a multiplayer game, i cant say Resident Evil 2 is bad because it hasn't multiplayer. Just think, omg. "The game started off as a rather barebones experience when it first launch, but due to excellent post-launch support, Rare has managed to turn it around." if you dont play this game, maybe.
  • Don't let the door hit you on the way out. Bye!
  • Bye aren't wanted.
  • LOL this author strikes again...
  • Providing an opt-out option from cross-play is long overdue. In a competitive game where losing PvP means losing hours of work, it was completley unfair for Xbox owners to have to go up against PC players, who are advantaged in player movement, aiming, accuracy, frame rate, and load times coming off mermaids or the Ferry of the Damned (a huge deal in the midst of battle).
  • I'm okay with this opt out thing, but I don't think it's reasonable to assume that. It depends on a persons skill level with the mouse and keyboard vs a controller, as just using the M+K combo wont make you amazing. On an anecdotal, micro, scale, I know a few people that a way better with controllers, and use those rather M+K and can wreak havoc in Doom and Battlefield 1. Just depends on the player, not the tool.
  • Totally. I think everyone should just start playing together. You can get good with whatever controller you want.
  • Having a mouse and keyboard won't instantly make you a great player, but an average player will routinely be better with a mouse\keyboard than with a controller in certain types of games. FPS particularly favors mouse and keyboard.
  • Sure, but in SoT you're not face to face with enemy players 100% of the time. It's just a part of combat, and people can be killed in other ways tan a headshot. So I don't think this is the game for this.
  • It's not an assumption. It's a fact. We have empirical evidence--quantitative studies published in peer-reviewed journals--that mouse and keyboard has statistically significant advantages in speed, movement, and accuracy over a controller, and that higher frame rates have advantages over lower ones. Pointing out that there is variability in the skills of players is a fallacy. That's not what the discussion is about.
  • Also, the whole concept of blocking cross-play is off. Given the option, I, as someone who plays with a controller on PC, I could well choose to want to play only with Xbox players. Which is precisely cross-play. And not want to play with PC mouse and keyboard players. But I don't care. I'd rather have everyone play together.
  • I do think they should find a way for controller users on PC to play with controller users on Xbox, although the former would still have huge advantages in SoT due to faster loading times.
  • It shouldn't be too difficult to add this to matchmaking. The trouble might come if PC users use hacks or cheats to get into controller only games with mice\keyboards.
  • Great news, terrible writing. Sorry.
  • Of course, because the most important thing after pushing so hard for crossplay is to then disable it, genius people, absolutely genius.
  • This! My god, are we already giving up? Enable crossplay for every game and every system, end of discussion.
  • It isn't being disabled. Anyone who still wants to cross-play can do so. Not having cross-play is anti-consumer, but so is forcing it. Options are pro-consumer.
  • I meant disabled from an individual standpoint, but after rereading my post I realise that wasn't clear.
  • I don't know about everybody else, but my main issue with cross play isn't between console and PC, it's between Xbox and playstation. Where a game is available on more than one console it should support cross-platform multi-player. Let's end these walled garden ecosystems. I don't want to have to buy a game on two different console (or to buy two consoles for that matter) in order to play it with friends who own one or other of the consoles.
  • Honestly, that should extend to any system including PC. Buying the same game twice is ridiculous and shouldn't be done.
  • Since online gaming is generally free for PC players (Games like WoW being an exception), I don't think that there has historically been all that much resistance to making PC games cross play from the PC side of things. Most of the nay-sayers seem to be companies like Sony which want to protect their income from online play and Nintendo which wants to maintain control over who can play because of their whole "family friendly" thing.
  • Your issue should be with Sony then. They were/still are reluctant for cross-console play. Nintendo and Microsoft already allow this capability with minecraft.
  • lol xbox players need to get babied
  • I like how the article stated that "console players feel their at a disadvantage against PC players" and then went on to list actual disadvantages... Console players didn't feel at a disadvantage they were at a known disadvantage. I can't believe Rare took so long to act when I know several that stopped because of that disadvantage.
  • After the update, i tried using my wireless keyboard and mouse logitec, the keyboar works fine, the mouse button works fine but bot the mouse movement . i have tried pluging the wired mouse but also the sama onlu mouse buttons work