Session, a street skating simulator, landed on Kickstarter today. The developers are asking for around $60,000 in funding over the next thirty days. With an original control scheme and a focus on creative expression over scoring, the studio says it wants to create the most authentic skateboarding game to date.
Unlike other titles, Session uses two different thumbsticks to control each foot independently, to mimic the movements of a skater's feet. This supposedly results in controls that emulate the satisfaction of nailing tricks in real life. There isn't a points system based on whether you accomplished a trick a certain way either, meaning you can create your own style.
As Session evolves, creā-ture Studios wants to share the development process with its community. It plans on expanding filming and park creation tools and adding a story mode to tie the whole experience together.
The game is planned to have an Early Access release on PC and Xbox One in Q2 2018. If you want to support the title, be sure to check out the game's Kickstarter campaign.
Update 11/27/17: Just like a smooth noseslide, Session has crushed its Kickstarter funding goal of around $60,000 in less than four days. However, there are still 23 days left in the campaign. The developers today listed further stretch goals which increase the scope of the project, but require almost $500,000 to achieve.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
Why doesn't Microsoft pick this up? Skate 3 was a great success.
Microsoft should visit the company and see if they are worth getting. On the other hand, I'm giving as much as I can to this game. I don't even like skateboarding games.
The controls look pretty hard from the videos I've watched of people playing. Still keen to see it succeed tho
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