Taptitude is a game of games, if you will. The title sports numerous mini-games that each offer hours of entertainment. We've covered the popular Windows Phone game in the past, including the report of the two developers (who are brothers) making $1,000 a month from advertisement revenue. Now the team has published a rather in-depth report that details the last two years of supporting Windows Phone and where there are still areas of improvement.
The team has ported Taptitude to Windows 8, Android and iOS, but the entire article focuses solely on Windows Phone, since the other titles have not been available long enough to collect meaningful data. We'll not repost everything the team has published, but we'll lightly delve into some of the highlights and points listed.
Here are three observations the studio has made while developing for Windows Phone:
- The platform continues to be a great market for indie developers
- The mini-game collection model continues to resonate with users
- There is significant headroom for future growth
It was recently announced that Taptitude broke the 1 million download mark on Windows Phone. The team notes that downloads increased as Nokia began releasing Windows Phone hardware as well as Taptitude climbing in the charts. The spike represents over 200,000 downloads accumulated over a two month period. Not bad at all.
Looking at their data, the studio can see how the platform is growing and the 4.7 average rating helps the game be featured in the store for new consumers to see what's available. But this is just a taste of what's been covered in the report. As noted above, this isn't everything so be sure to head on over to FourBros Studio for the full read. We'd strongly recommend it if you're a Windows Phone developer or are considering it. Some other topics included in the report:
- Crashes
- In-app purchases
- Advertising
Source: Taptitude

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