Gears 5 is almost upon us, and it is rather great. The campaign evolves the franchise's base formula with new features, delivering a beefy 12- to 15-hour experience that is well worth the wait.
In the run-up to the full reveal of Gears 5's campaign, many had wondered just how long it would be. Gears of War 4 sits at roughly 9 to 10 hours according to average playthroughs, whereas Gears 5 took me 14 hours to finish on hard difficulty, while I mopped up the majority of its side objectives and collectibles along the way.
The debate around How long is too long? And how short is too short? is subjective and depends on various factors. Does the game cost $60? Does it have additional longevity through replayability or added modes? Does it potentially pad out its length with difficulty, like the recently released (and super hard) Remnant: From the Ashes? And so on. However, in a broader, average context, I wondered what you all might think is the perfect campaign length for a $60 title, presuming you had no intention of playing any additional multiplayer content.
So, we'd like to hear from you. Presuming a game has a high-quality experience, what is your preferred story campaign length for a $60 game? Vote the poll below and let us know.
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Jez Corden is the Managing Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!
I like short games. I'm not a fan of side quests in games.
I like a good 15 from a game like Gears.
I got no issue with long campaigns but the story has to be captivating and progressing. Games just simply have long campaigns with busy work is a no go for me. Take Ubisoft for example. Long campaigns that are just drawn out for the sake of keeping players active on the game.
Depends on the mood I am in, sometimes I like to play a short, strong narrative, other times I'm happy spending a hundred hours roaming the world and doing side quests/creating my own story.
10-20 hours. As an example in Uncharted 2 they could have removed 2 hours of the gane. The but after the train crash was all filler. And brought the mood of the game down. Longer isn't better. It usually is filled with boring rubbish. Just to flesh out the hours. Online games like Destiny I'm done with. Artificial longevity. When in reality you play the same mission over and over.
Perfect game for me would be something like Spider-Man on the PS4. A decent length story packed into a big open world with a bunch of side quests and collectables and stuff to do. ` I'd take open world full of stuff over an insanely long but linear campaign.
Do games like Skyrim, Fallout, Witcher, Red Dead Redemption, etc. screw this up? These seem like games that you'd be rushing and missing a lot to get even try to get through them in 30 hours. There are times when they start to feel repetitive, especially Fallout and Skyrim, but I love the vastness of those games. OK, in writing this, I realize: too long when the game starts to feel repetitive. If it can keep throwing fresh story and experiences, 100 hour+ would be great for me.
I would say Elder Scrolls, old school final fantasy and Red Dead all are the exception. In general open world games like Far Cry for example are just plane boring. The first Far Cry was by far the best. And games like Crysis which are psuedo open world are far superior imo. Elder Scrolls is done in such a way that simply wandering is so much fun.
I get more than one $60 game every month, and I probably play less than 5 hours on console every week, so do the math.
I found I can’t complete most of the games I bought unless it takes around 10 hours. Most of the cases new game comes before I could complete it. Of course money was paid and it's not a loss for game developer as of now, but when the sequal comes, it's less likely that I could continue as well.
So basically so far 70% prefer the game to be 20 hours or less. I guess it's a myth that consumers want long drawn out games.
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