What you need to know
- AMD FidelityFX Super Resolution (FSR) is an innovative game development tool that upscales games to eke out more performance.
- The tech is similar to NVIDIA's impressive DLSS, but is more widely available and is even coming to Xbox consoles.
- Starting today, game developers can preview FSR for Xbox consoles and Windows PCs to test its capabilities.
- It'll be a while before we see the results of FSR on Xbox Series X|S, but FSR could allow more games to target 120 FPS without sacrificing visuals.
AMD just officially launched their FidelityFX Super Resolution (FSR) tech, the company's answer to NVIDIA's already-impressive DLSS, which aims to upscale games to higher resolutions and deliver greater levels of performance to players. Besides being available on more hardware than DLSS (including older NVIDIA GPUs), AMD FidelityFX Super Resolution shows impressive results in our tests. Starting today, game developers for Xbox and PC will be able to preview AMD FSR in their games, which paints an exciting picture for the future of video games on the platforms.
Excited to continue our close partnership with @AMD and see what game developers can do with FidelityFX Super Resolution, available to preview in our GDK today for @Windows, @Xbox Series X|S and #XboxOne consoles. pic.twitter.com/A446cNRUugExcited to continue our close partnership with @AMD and see what game developers can do with FidelityFX Super Resolution, available to preview in our GDK today for @Windows, @Xbox Series X|S and #XboxOne consoles. pic.twitter.com/A446cNRUug— Jason Ronald (@jronald) June 24, 2021June 24, 2021
What does this mean for you, the gamer? Right now, pretty much nothing. However, AMD FSR could mean big things once developers implement it in their games, especially on Xbox consoles. Xbox Series X and Xbox Series S are already super impressive gaming machines, but their full support of a wide range of AMD tech (including FSR) means they'll get even more awesome as time goes on. With FSR, developers will be able to deliver more games at 60 or even 120 FPS without noticeable dips in visual fidelity or resolution.
This could be especially crucial for the Xbox Series S. The Series S is a fantastic little console with every modern gaming feature you can think of, but it doesn't have as much raw power as its bigger sibling. With tech like FSR, developers can close the gap a little bit more.
Apparently, Xbox One consoles could also benefit from FSR. We're not sure exactly what this means. Do the aging Xbox One consoles really have the capability to handle FSR? Probably not, but we do know that Microsoft is considering using Xbox Cloud Gaming (xCloud) to bring Xbox Series X|S games to Xbox One consoles. That means Xbox One could benefit from FSR and other next-gen tech, all through the power of the cloud.
It's certainly exciting to think about, but we're likely in for a long wait before we begin seeing the results of FSR on Xbox. A small handful of games already support FSR on PC, and more are coming soon, but developers on Xbox or the Microsoft Store are only just now getting their hands on the tech. When it does happen, though, AMD's FidelityFX Super Resolution could make the best Xbox games and best Xbox Game Pass games even better.
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Zachary Boddy (They / Them) is a Staff Writer primarily focused on covering the latest news, the best Xbox and PC games, and the most interesting hardware. They have been gaming and writing for most of their life, and have been with Windows Central and its sister sites since 2019. While originally brought on to write about all things Minecraft, Zachary has since expanded to write about practically everything that Windows Central covers. You can find Zachary on Twitter @BoddyZachary.
"Do the aging Xbox One consoles really have the capability to handle FSR? Probably not" Xbox One X is about equal to an RX580/GTX 1060 so FSR should work.
I wonder if games like Halo Infinite or Forza Horizon 5 will have it for launch. It could make an enormous difference!
If Digital Foundry can be believed, The tech is being oversold.
It essentially trades off texture fidelity for higher res edge smoothness and better frame rates.
Being a software solution this makes some sense.
Useful but no panacea.
TINSTAFFL! The tradeoff will likely be most useful for older, lower power hardware and older software.
Not sure the Series S will get much benefit on newer hardeare since it has hardware ML upscaling.
Big gains for the XB1, though.
And Intel embedded graphics. Of course, being software and version 1.0 there will be improvements.
Hopefully not too many will be disappointed.
You need to go check the Digital Foundry video comments lol. They COMPLETELY botched their FSR analysis. Kingshunt had completely messed up depth of field settings on the character models while FSR was enabled in their testing, which is what made it look so bad. Also, they completely gimped the comparison by comparing it to Unreal's Temporal Upscaler at just 1080p (aka at a lower resolution, where even the best spatial upscalers like FSR REALLY struggle) instead of a more realistic/usable resolution like 1440p or 4K. FSR really is that dang good. Better than DLSS 2.0? Lol, of course not. Better than almost anyone was realistically expecting it to be? Yeah, yeah it is.
Look above right here.
WC found similar (small) degradation.
As I said, it helps but the boost in frame rate isn't free.
It might not be noticeable on smaller displays but in the living room...
Except "a small reduction in quality" is absolutely NOTHING like what Digital Foundry was claiming.... They were saying it's basically useless & universally worse than existing temporal upscaling solutions like the one in Unreal Engine... Which was all based on their faulty data and 100% FALSE In reality, at 4K resolution w/ FSR set to Ultra Quality, in most FSR titles so far it's really, REALLY hard to tell the difference from native 4K resolution unless you already know SPECIFICALLY where to look, are REALLY close to the display, and can quickly switch back & forth from native to/from FSR UQ to directly compare them. Sure, some games (like "The Riftbreaker") have worse FSR implementations than others, but the best FSR implementations like Valve's in DOTA 2 are straight up RIDICULOUSLY IMPRESSIVE!!!
This is what was needed for ray tracing on Xbox. Now the new console generation will begin to emerge.
Whoops, accidentally responded to the wrong comment haha. Ignore this.
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