Xbox head Phil Spencer wants unprecedented frame rates on Xbox Series X

Xbox Series X Controller
Xbox Series X Controller (Image credit: Microsoft)

What you need to know

  • The Xbox Series X is Microsoft's upcoming next-generation console.
  • It's supposed to launch in Holiday 2020.
  • Rumors are floating around that it features 12 teraflops of power compared to around 9 for the PlayStation 5.
  • Xbox head Phil Spencer wants developers to focus on unparalleled frame rates this time around.

The Xbox Series X is Microsoft's next-generation console set to launch in Holiday 2020. It supposedly features 12 teraflops of power compared to the PlayStation 5's 9 teraflops. While we all expect games to be at 4K resolution, Xbox head Phil Spencer wants to see better frame rates.

According to a report by T3, Spencer said the following.

I think we've reached a point with Xbox One X in the generation where games look amazing, and there's always work we can do to look more amazing. But I want games to feel as amazing as they look. We don't have that in today's generation, mainly because the CPU is underpowered relative to the GPU that's in the box in order to reach a feel and frame rate and kind of consistency or variable refresh rate and other things that we want. As we were looking at the future, the feel of the games was definitely something that we wanted to have more focus on, not just throwing more pixels up on the screen.

It's no surprise that the Ori and the Blind Forest team is already asking gamers if they want a 120 frames per second (FPS) patch for the game. It runs at 4K 60 FPS on Xbox One X.

What do you want out of the Xbox Series X? Let us know.

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

15 Comments
  • There is no reason why the next gen consoles couldn't hit those kind of frame rates, but most third party developers won't do it because MOAR GRAFIX!!!!!! Indies and racing games we will definitely see it. And possibly first party titles, but I imagine it'll depend on the title and it'll be a case of mod selection as was the case with One X and PS4 Pro.
  • Don't care anymore, it's just a stupid naming scheme that is just bluring any confusion and expectations.
  • Did you forget to read the article?
  • Dolby Vision Ll IC games
  • I would like at least 60fps in all games.
  • Will current gen titles like 'Grand Theft Auto V' that run in 30 fps on Xbox One run in 60 fps on Series X?
  • 60 fps across the board would be great. 120 fps? Perhaps forza will achieve that but I dont see most games will without a big loss in graphical fidelity. That said I cant even find my car keys when they right in front of me so I doubt I'd notice 120fps truth be told!
  • It's not so much visually. But you can absolutely notice it in the control. Play something like God Of War, then play Gears 5. The reaction times in the controls are instantly noticeable. It feels better to control and play.
  • It's great to hear. Looking at Gears 5 and the absolute determination to hit 60fps at the same time as graphical fidelity. It was a true technical Marvel that a game that runs at 60fps was in the same conversation for best graphics as games running at half the frame rate 30fps. At least this makes me think first party MS games will not sacrifice gameplay via framerate next Gen. Having all there games with a minimum 60fps would ba amazing. Forza Horizon 4 and Gears 5 play so smoothly as a result. And also are 2 of the best looking games this Gen. 3rd parties will do as they please.
  • We can imagine that high speed image, greater than human eye can perceive, allows on IA gain, a better responsiveness of the game to the player (Boss, Mixer)
  • 120-240 FPS is nice and all that, but who has a TV that can run at those frame rates and not tear and stutter?
    VRR will help, but what TVs support that right now? AFAIK to run VRR requires full HDMI 2.1 support.
    Last generation's (2018 and earlier) don't support that fully, and not all newer sets (2019/2020) do either except the very expensive ones.
    I think MS is hoping that full support for HDMI 2.2 becomes mainstream by Holiday 2020 (and it may well do so.)
    HOWEVER.
    It will be expensive enough to purchase the XsX without having to buy a brand new TV to get the nice visuals out of it.
    OK, I'm done whining about it. Can't wait for the new console............
  • I think will be more in the 60-120 fps...
    People who actually care about those specs though usually save up the money to get the setup... Mainstreamers actually don't even know what fps are... Pretty sure most console gamers don't know half the spec of their set up...
  • Asher Madan: "120 FPS or nothing!"
    Where in the article does Spencer talked about 120FPS ?
    He said "the feel of the games was definitely something that we wanted to have more focus on, not just throwing more pixels up on the screen".
    Looks like you're overselling this a bit...
  • As an aside, getting 60 frames in every game is unprecedented (on console), so yeah, that's going to be the baseline I'm thinking.
  • Yeap if we get 60fps 4k HDR+ locked and some variable fps or 120 fps 4kHDR+ in some games already... All that with atmos it would be an achievement... Then again amping up the CPU won't be the hardest and most expensive upgrade... We could get some surprises there...