Accessibility in mind, Half-Life: Alyx can be played with a single hand

Half-Life: Alyx logo
Half-Life: Alyx logo (Image credit: Valve)

Half-Life: Alyx

Source: Valve (Image credit: Source: Valve)

Valve isn't taking any chances with its first blockbuster VR title, Half-Life: Alyx. In an interview with Tested, Valve's Robin Walker and Greg Coomer discussed several challenges that the team at Valve had overcome to deliver a stellar experience for all players. Half-Life: Alyx can be played entirely with one hand when the proper option box is checked in the game's settings. Valve had been previously testing the feature toward the end of development and wasn't originally sure that it would be ready for the final build of the game.

Half-Life: Alyx: Everything you need to know

This isn't the first time we've seen a major VR developer incorporate significant accessibility features into its games in order to reach a wider audience. Since VR is a more physical medium than traditional gaming, accessibility options are extremely important to provide the best experience for a wide range of people. Many games offer height adjustments that adjust the scale of game worlds to keep a player's height from affecting gameplay negatively, and many games also provide seated experiences for folks who don't want to regularly move around. Games like Beat Saber offer a similar one-handed experience, as well.

Valve has stated that Half-Life: Alyx was designed to be a return to the series, not the end of it, which implies the company could be working on future installments for either VR or more traditional platforms. We've also seen huge improvements in SteamVR leading up to Half-Life: Alyx's release, and the company's own VR headset, the Valve Index, looks like it'll finally be back in stock next Monday, March 9.

Half-Life: Alyx releases on March 23, 2020 for the Valve Index, HTC Vive, Oculus Rift, Oculus Quest, and Windows Mixed Reality.

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Nicholas Sutrich
Senior Content Producer — Android Central

Nick started with DOS and NES and uses those fond memories of floppy disks and cartridges to fuel his opinions on modern tech. Whether it's VR, smart home gadgets, or something else that beeps and boops, he's been writing about it since 2011. Reach him on Twitter or Instagram @Gwanatu