Bethesda recently wrapped up its QuakeCon 2018 panel for its upcoming shared-world role-playing game, Fallout 76. Providing the first major presence of the game since its E3 2018 debut, key Bethesda Game Studios members discussed changes to progression and the potential of its online sandbox. And one of the most surprising announcements of the panel – modding support is still on the cards for Fallout 76.
Speaking at its QuakeCon 2018 panel, director and executive producer at Bethesda Game Studios, Todd Howard, touched on plans for private servers in Fallout 76. These sessions are set to accommodate mod support in some capacity too, although details are limited.
That is definitely something we are doing, we're committed to it. It's not just having a private server, it's being able to mod it. Once our games come out, that's what our hardcore players play, and they're still playing Skyrim and Fallout 4 too... two of, still, the most popular games in the world, and a lot of people are playing mods. And that is something, given the online nature of it, is going to be very very complicated.
But we're committed to it and we've been starting to design what that system is going to look like. It will say this – it's a complicated problem, but one we are 100 percent committed to solving.
Past Fallout games have a rich history with a modding community, with past titles like Fallout 4 even receiving official mod support for Xbox One. Although Fallout 76's system is still seemingly conceptual, Bethesda is keen to integrate a similar solution, while accounting for its dynamic online world. If such a system is implemented, hopefully, we can expect its arrival on consoles, alongside PC.
Do you want mods in Fallout 76? Drop into the comments below with your thoughts.
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