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Chorus developer says Xbox Series X 'easier to develop for' than any other console

Chorus Screenshot
Chorus Screenshot (Image credit: FishLabs )

What you need to know

  • The Xbox Series X is Microsoft's upcoming next-generation console.
  • Today, a number of games were announced for the system.
  • Chorus is a space shooter that looks spectacular.
  • The game's Head of Core Technology says "it's easier to develop for Xbox Series X than any other console."

Today, Microsoft revealed a game called Chorus — stylized as Chorvs — during its Inside Xbox show. A number of games were revealed, but this space shooter stood out the most due to its stunning visuals and frantic gameplay. Eurogamer sat down with Johannes Kuhlmann, Head of Core Technology at developer FishLabs, to discuss the game and Xbox Series X.

Chorus runs at 4K resolution and 60 frames per second on the upcoming machine, but it's really easy for programmers to code for the device it seems. Kuhlmann said the following when asked about what's changed from a development perspective.

I've got to say, the transition from coming from Xbox One to Xbox Series X was straightforward. We felt right at home on the new devkit. There weren't any particular challenges. You have way more freedom. You don't have to worry about the frame rate as much. You can instead crank it up to a higher frame rate. In the end, it's easier to develop for Xbox Series X than any other console.

A few months ago, a Crytek developer said that the PlayStation 5 was easier to develop for but retracted that statement based on the DirectX 12 Ultimate reveal most likely. It seems like this is the first statement from a developer working on a next-generation game to confirm that the Xbox Series X is easier to develop for than "any other console."

Are you excited for the Xbox Series X? Let us know. It may be easier to develop for because the device features 2-3 teraflops more power than the PlayStation 5. This gives teams more freedom to test out various effects and optimize because they don't have to worry about unoptimized builds that much.

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

8 Comments
  • Wasnt that Crytek Dev fired? And never worked on a console game ever?
  • Yeah, I think he was fired and a mobile developer.
  • I am "happy" to finnaly see it written down that the ever-increasing compute power we have in our devices gives a single advantage; namely developing reckless and resource wasting code spreading to a never-ending extent leaving us with nothing but the same $h1+ running on a power-wasting silicon box. Also my biggest concern with X Cloud and all its competitor counterparts is them giving the chance to everyone to play 4K streamed over the net instead of banging on a plastic board with 4 leds, firing up a quartz game to play tetris in the toilet, or even playing candy crush on an iPhone SE first gen. We are given the freedom to burn down an entire coal mine to have a couple of minutes of fun on a 4K puzzle trivia game.
  • Wow. What a Luddite screed. If you don't want to play anything more "power-wasting" than the original Pong, have at it (although that Black and White 19' CRT TV you are playing on sucks power 100 times more than a 65' QLED TV.) Enjoy.
  • Thanks. I will give it a try. Currently I'm on the swings.
  • Does not sound like you were having a good day on Friday May-08 at 9:00AM
    Word of advice? change your coffee, not promising it will help, but, you never know
  • Just hoping to come back at this on 8th May 2040 to see who is having a good day.
  • And exactly how much power do you waste with your bandwidth consumption and your Google requests?