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Cyberpunk 2077's side quests should feel like complete stories

Cyberpunk 2077
Cyberpunk 2077 (Image credit: CD Projekt RED)

Recently, CD Projekt RED shared the first gameplay footage from Cyberpunk 2077. Cyberpunk 2077 is an open world, first-person, narrative-driven role-playing game set in the universe of the classic Cyberpunk 2020 pen and paper game system. However, gamers want to know more about the main story and side quests.

According to a post on ResetEra, the latest issue of Edge magazine details how side quests are handled in Cyberpunk 2077. Any stories, characters, or themes that aren't explored in depth in the main story are fully fleshed out in side quests.

We want to make sure that all of them are up to the standards of the main quest – that there's nothing that feels like filler, just something to do while waiting for the next quest, or to get more money to buy the next thing. We don't really like to do that. We want to make sure that every quest feels like a complete story in and of itself... We don't artificially limit ourselves. Our philosophy for quest design is, 'If the player can logically do it, then they can'. And if they can't, then we have to come up with a damn good reason why.

Hopefully every side quest will be meaningful. Even in The Witcher 3: Wild Hunt, some of the optional missions felt unnecessary.

Cyberpunk 2077 should release on Xbox One, PC, and PlayStation 4 in the future. It's going to be enhanced for Xbox One X as well. It's unclear if the title is launching in 2019 or beyond. However, given the scope of the project, it seems like we have a long wait ahead of us.

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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

3 Comments
  • Loving this approach, far too many games have filler quests and don't serve much point other to provide redundant loot or money along with XP. In regards to witcher 3, that's a hard knock as no game is perfect. Since perfection is really a subjective element therefore games like witcher 3 will have some elements that feel redundant.
  • The Witcher 3 was the closest thing we have to every side quest being meaningful, it had some amazing side stuff and it did feel like every village had its own little problem to solve rather than just "find me 20 weeds".
  • I'm looking forward to this game more than any other game. Cant wait.