Cyberpunk 'The Last Night' game for Xbox, PC seeks investors to sidestep funding issues

The Last Night
The Last Night (Image credit: Odd Tales)

One of the most noteworthy reveals at Microsoft's 2017 E3 conference was for The Last Night, a cyberpunk side-scroller with stunning neon art. Since its reveal almost two years ago, the game has been fairly quiet, until now. And it's not good news.

As reported by PCGamer, creator Tim Soret took to Twitter to reveal a range of issues hindering the game's development, while noting the desire for further funding.

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Microsoft describes The Last Night as a 2D "open world" complete with a branching narrative.

Xbox One console launch exclusive. The Last Night lets you explore a two-dimensional cyberpunk open world, built with four unique districts each with distinct architecture, cultures and industries. Experience action and infiltration gameplay in the great tradition of cinematic platformers and travel between districts using taxis, ferries, or monorail while trying to keep a low profile and remain undetected. Meet a diverse, inclusive cast of complex characters to interact with through meaningful, branching dialogue and enjoy varied gameplay such as driving down epic highways, flying drones, and hacking droids to do your dirty work.

Since it was quite easily one of the most impressive-looking titles showcased at Microsoft's 2017 E3, the thought of it languishing in developmental issues is a bit of a shame. It's especially worrisome when you consider it was tipped to be a timed console-exclusive for Xbox, which has notoriously been on the back foot for quality exclusives. Hopefully, Soret finds the funding he needs to get the game onto digital shelves, because it looks awesome.

Jez Corden
Co-Managing Editor

Jez Corden a Managing Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

  • "Initiative, initiative, initiative!" C'mon Xbox! Pick these guys up!
  • This is a studio in need. Xbox do the right thing, a great addition to.the xbox family.
  • We can only wonder what the studio in London cost them.
  • My thoughts exactly. Better off in something far cheaper if you ask me.
  • We can look at the TOG website, prices for an Office in Tintagel House (that's where Odd Tales is located) start at five hundred pound per month. Looking at the room they have, it has 9 seats, and isn't very big, so I'd say it's probably something around four to five thousand pound per month, maybe less if they were able to cut a good deal.
  • London actually has a lot of affordable office buildings with really good transport links. It's a pretty diverse city with a lot of low rent districts where they are incentivizing companies (particularly tech companies) to move with tax deals or reduced rent.
  • That's too bad. This game stood out for me at E3. I wish they get help they need. Help from any company that will help make this game possible and help the studio grow...
  • We need this game. Microsoft should help them with funding, even if it's only a loan.
  • "massive business, legal, and funding issues we can't talk about"
    My gut feeling is that the company never quite got back the investment opportunities they lost after Soret's Gamergate Twitter history was excavated. Regardless of whether Soret feels that way any longer, it may have created an atmosphere that investors just would rather steer clear of entirely.
  • Wow never heard about this one but it looks pretty good.