The Halo Infinite campaign is the most open Halo setting yet, seeing Master Chief fighting his way across Zeta Halo. Along the way, there's going to be quite a few foes trying to stop him. If you want to familiarize yourself with the growing database of threats, we've got you covered, with a full list of enemies in the Halo Infinite campaign.
Warning: Minor spoilers for Halo Infinite's campaign follow, so proceed with caution!
Right now, this list is mainly composed of the various generic forces that make up the Banished, as well as the named characters we know will be opposing Master Chief. As time goes on, this list will grow from post-launch content, as Halo Infinite is meant to be the start of a Great Journey that could see new campaigns added over time. Depending on how things play out, it could even grow into one of the best Xbox games of all time.
Species name: Unggoy
Grunts are the iconic, often-hilarious pint-sized backbones of the various Covenant factions, with the Banished being no exception. They come in squads, usually running for cover whenever their commanding Brute or Elite is killed. Grunts are individually rarely a threat, carrying less-powerful weapons like the Plasma Pistol, though the Needler-wielding variant can be more dangerous. Grunts are more dangerous when they go suicidal, igniting twin Plasma Grenades and rushing towards you in an attempt at a glorious death.
These Grunts wear blue armor and have slightly more health than normal Grunts. They are also more often equipped with Needlers instead of Plasma Pistols.
Grunts that wear red armor and exclusively use the Disruptor, a shock weapon that can EMP vehicles and does moderate damage when your shields are down. They also have slightly more health than normal Grunts.
Grunts clad in durable shielded silver armor that use the same weapons as normal Grunts. These Grunts require more damage to take down due to their more durable armor.
These unique Grunts carry two random power weapons on their back that nearby Elites and Brutes can equip during combat, essentially giving them the ability to act as a mobile resupply unit.
Species name: Kig-Yar
Jackals are easily spotted by their arm-mounted blue energy shields. These shields block almost any bullets, significantly reducing the damage the otherwise physically frail Jackals take. Jackals normally wield a Plasma Pistol in tandem with their shields, but will rarely also use a Needler.
A version of the normal Jackal that has red armor and an orange shield. They have more health, a stronger shield, and will use Needlers more commonly. Some Jackal Majors may even use a Mangler in combat, making them significantly more dangerous.
A particularly nasty variant of the Jackals that still haunts many a Halo 2 player's dreams. Jackal Snipers lack the protective energy shield, instead opting for the deadly Stalker Rifle. Alone, they can be annoying to deal with. In groups, they're extremely dangerous.
Species name: Sangheili
Elites aren't as big a presence in the Banished as they were in the former Covenant, but they're still a common sight on the battlefield. These blue-armored and energy-shielded warriors commonly use the Pulse Carbine, but will sometimes also use a Ravager or a Heatwave. Notably, Elites who aren't aware of their presence will have their shields disabled, giving you a chance to take them out with a headshot before they can react. Compared to Brutes, Elites are more defensive and agile but don't have as much health.
These Elites wear red armor and have slightly stronger shields and more health. They're also smarter than regular Elites and will use cover more often.
Elite Ultras wear silver armor and have even more health and shields. They use Heatwaves more commonly, and they also carry an Energy Sword as a backup weapon that they'll pull out if you get close.
These are the strongest Elites you'll encounter on the battlefield. They wear golden armor and have the strongest health and shields of any Elite, and also frequently make use of Heatwaves, Sentinel Beams, and Energy Swords.
Spec Ops Elite
A specialized Elite variant that uses active camo cloaking and Energy Swords. They have as much health and shielding as an Elite Major and use special lunging attacks with their Energy Swords.
Species name: Mgaelekgolo
Hunters are walking tanks. These colonies of worms are strapped into heavy armor and outfitted with a plasma cannon. Almost always appearing in "bonded" pairs, Hunters are difficult to defeat without heavy weapons, as their armor ignores practically any regular guns, meaning you have to aim for the soft orange weakpoints. In addition to their deadly cannon, Hunters are physically strong, capable of sending Master Chief flying with a single hit. Note that once you kill one Hunter, its partner will become enraged and will attempt to rush you down.
Species name: Jiralhanae
The Brutes lead the Banished faction, making them much more of a focus than before, except perhaps in the final waning days of the Covenant. Brutes generally aren't shielded like Elites are, and if they do have shields, they won't be nearly as effective as the shields used by Elites. However, Brutes do have considerably more health. Brutes also use a wide variety of weapons, as they aren't afraid to use human equipment like the Rocket Launcher, and will occasionally also throw fusion coils or even Grunts at the player.
These Brutes are identical to regular Brutes, but often have light shielding and always have additional health. They're also more likely to aggressively push towards the player and use human weapons like the Commando, Battle Rifle, or Bulldog.
These up-armored Brutes have significantly more health than normal Brutes, and also use jetpacks to fly through the air to get firing angles on you. They typically use Ravagers, Hydras, or Bulldogs.
These are the deadliest Brutes in Halo Infinite, as they have extremely thick armor, a mountain of health, and typically use deadly heavy weapons like the Plasma Cannon, Scrap Cannon, or Gravity Hammer.
These Brutes have light shielding and use both the Skewer and the Shock Rifle from afar to attack you. They're particularly effective against vehicles. You can identify them by their helmet that has a bright red circle on it.
These Brutes wear gold armor plates, occasionally have shielding, and exclusively use the SPNKr rocket launcher. They crouch down before firing the weapon, giving the player a chance to find cover.
A melee-only Brute that wears heavy armor and charges the player directly while attempting to punch you to death. Brute Berzerkers are considerably faster than other Brute variants.
Skimmers are a completely new enemy in Halo Infinite. They appear to be small, flying foes that wield the Brute Shock Rifle.
These floating Forerunner constructs are programmed to eliminate anything that threatens Zeta Halo, including Master Chief. More advanced Forerunner entities and constructs, such as Monitors, can control and command them. They attack with deadly Sentinel Beams that can melt through health and shields quickly.
An eager Brute Captain eager to hunt Master Chief down for glory and recognition. Unlike most other Brute Captains, Tremonius has a strong protective energy shield.
A cunning and curious Elite Warmaster that desires to not only kill Master Chief, but study his battle tactics firsthand to understand why he has been so successful in the past.
A fearsome Brute Chieftain that vows to stop the Master Chief from interfering with the Banished's plans for Zeta Halo. He's one of the most ferocious Brutes that players can expect to meet in battle.
A Forerunner Monitor that plans to stop Master Chief from taking any action that could result in further damage to Zeta Halo. Uses a large Sentinel-shaped mech in combat.
Tovarus and Hyperius
Tovarus and Hyperius are two extremely deadly "Spartan Killer" Brutes that will attempt to hunt down Master Chief while he fights the Banished on Zeta Halo. Tovarus uses an explosive Scrap Cannon, while Hyperius uses his special modified Brute Chopper that has been painted gold and outfitted with more effective cannons.
Previously revealed through concept art, Jega 'Rdomnai is an Elite Blademaster and a member of the Hand of Atriox. He's also the third Spartan Killer that the Banished has on Zeta Halo. As Escharum's best friend and right hand, he works with the Banished leader to track Master Chief's movements across the ring and will eventually challenge the Spartan.
A Brute War Chief and member of the Hand of Atriox, Escharum is the second-in-command of the Banished, leading the group on Zeta Halo. Escharum is a cunning commander, defeating the UNSC forces who previously occupied the ring world. He is also weary, and is determined to challenge and defeat Master Chief in his final years.
The Harbinger is an unknown being that is allied with the Banished. According to Escharum, both the Harbinger and the Banished "share the same goal." The Harbinger also has a feminine appearance and voice.
The Halo Infinite campaign is available now for $60 on Xbox Series X, Xbox Series S, Xbox One, and Windows PCs. It's one of the best Xbox shooters ever made, so you should definitely pick it up and give it a shot.
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