Halo Infinite won't have assassinations at launch, but they're coming later

Halo Infinite Multiplayer
Halo Infinite Multiplayer (Image credit: Xbox Game Studios)

During a Halo Infinite technical preview livestream that premiered ahead of the first Halo Infinite beta test, 343 Industries' Lead Multiplayer Designer Tom French confirmed that assassinations will not be in Halo Infinite at launch, but will eventually make their way into the game at a later date.

Assassinations — fancy killmoves that allow players to execute enemies they catch off guard from behind — have become a fan-favorite part of the franchise ever since they were introduced in Halo: Reach. However, 343 Industries has chosen to remove them from Halo Infinite for launch because of the fact that they put the player performing the assassination at great risk without any gameplay benefit. "Back-smacking," or simply hitting a player in the back with a standard melee, kills them in one hit as well. Therefore, there's really no point to using assassinations.

With that said, the developer has also confirmed that after assassinations receive a rework of some kind, they will be added into Halo Infinite post-launch. Perhaps the developers will make it so that successfully performing an assassination will grant players a small overshield or temporary damage boost? Only time will tell, but we're interested to see how the developers plan to evolve assassination kills after Halo Infinite's release.

Halo Infinite is expected to launch for $60 on all current Xbox consoles as well as Windows 10 (and Windows 11) PCs. The singleplayer side of the game looks like it will cost $60, although the multiplayer will be free. The Halo Infinite beta is also going live for the first time from July 29 to August 1, so make sure you sign up to help 343 Industries test the game (for more on this, catch our guide on how to play the Halo Infinite beta).

Brendan Lowry

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

  • Keep em out!
  • Hopefully you can turn them off. They provide a tactical disadvantage
  • Agreed! The amount of times I've been killed while locked in a takedown :(
  • Seems kind of weird, IMO. You could just make it a part of your armor build and let people leave the slot blank, if desired. I wouldn't be surprised if they haven't ported all of that stuff to the new engine and it's simply that they're not done with the work, given how behind the game has been thus far. The explanation just doesn't fit the solutions. It's too easy to work around the supposed issues. Personally, I think the classic "beat down" is a worse implementation (like CoD knife kills). The ability to interrupt an assassination and save a teammate is better, since it gives some counterplay.