Skip to main content

How The Division 2 needs to improve on the original

Though Tom Clancy's The Division was overall a well-rounded success, the game had/has several issues that ultimately hindered the experience for many gamers. The fact that the game recently gained some big popularity over a year after launch, as well as the fact The Division 2 was recently announced, shows that a bright future for the franchise is entirely possible. However, to achieve that, the sequel will need to make some hefty improvements on the first game.

A stable launch

One of the biggest factors that contributed to The Division's fall in popularity after its launch was that the game was extremely bug-ridden and glitchy at release. Everything from falling through the ground to entire characters being mysteriously deleted was a possibility at this time, and it drove many players away from the game.

While it is true that Ubisoft eventually got everything patched up and working properly, only a fraction of the players that abandoned the game ended up returning to it. The rest of them were skeptical, and weren't willing to risk wasting more of their time. When The Division 2 comes out, Ubisoft needs to prioritize polish and performance, lest it ends up suffering in the same way the original did. It's hard to enjoy what a game has to offer if the game doesn't work.

A dynamic open world

The majority of the story content in the first The Division is about helping survivors of a deathly illness in an open world New York City. This includes securing and guarding supplies, assassinating gang leaders, and patrolling the streets for thugs. But the world itself is very static; none of your actions ever seem to have a lasting effect in the areas you watch over.

In The Division 2, this needs to change. Things as simple as civilians being less afraid to walk around in plain sight or a visibly lower amount of criminals that spawn in the area could show you that you're making a genuine difference in the community, as opposed to the first game where you have to pretend that you are. After all, one of the best things about being a hero is getting to fight for a good reason.

A meaningful faction system

There are several different factions in The Division, but all of them are hostiles. Overall, the term "faction" is just another way to say "different enemy types" in the original game. This always disappointed me, as I wanted to learn about the motivations and reasoning behind each group of enemies in this post-apocalyptic urban setting. There's massive potential there for quality world-building, which is something that an open world title can always use more of.

Hopefully, The Division 2 will flesh out the factions of Manhattan and give us insight into what makes them tick, what their ultimate goals are, and more. Maybe we could even have the option of allying ourselves with one in secret, helping them launch attacks and raids on the opposing factions, just like the modern Fallout games. We could also get some faction-themed cosmetics as well, giving us the ability to showcase who we've sided with to other players.

Your thoughts

What do you think The Division 2 needs to do better than the original game? Let me know down below.

The Division is currently available on both Xbox One and Steam for $49.99.

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

4 Comments
  • I'd like more of an appeal to the casual player. I wanted to play the first game but it just takes so much time and investment. Where are the games like this that let parents (like me) with limited time and a career just jump in, enjoy a solid story, and finish in a couple of weeks?
  • More cut scenes on the Science for me.
  • I would like to see the ability to align as a Member of a Different Faction and Play against Others Online. Being a part of the Last Man Batallion in the Missions and Incursions with Computer Allies to fight alongside with would be cool.
  • Division 2 needs to: 1. Give us Division 1 it showed us at E3 where you had your comms menu on your wrist instead of the full screen menu we got 2. More tools and gadgets to use like UAV's, RC vehicles, optical's that let you see at night, though walls etc. It's pretty sad that Ghost Recon gives you all those but Division didn't. 3. In today's technology there no reason we can't have 2-8 man teams. Heck Ghost Recon Advanced Warfighter allow 12 man teams. Even modern Navy SEAL Platoons can be structured to operate as 8-man Squads, 4-man Fire Teams, or 2-man Sniper/Reconnaissance Teams, as required. 4. Definitely more opened world. By now ALL games with the technology we have compared to to 10 years ago should allow us to go anywhere, and go into every building and floor. Ghost Recon is more open world. 5. Better weapon upgrades 6. Allow you to switch between 1st and 3rd person